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I'm considering starting Ogre Kingdoms, and am wondering if they'd be viable against high/dark elves with an emphasis on shooting. We're talking 4 bolt throwers and a seaguard army here. I know ogres are tough, but are they...THAT tough?
they are tough, but the big thing is there fast, so if your on a small board there only getting one or two rounds of shooting at most with a one foot march your gonna be across the board pretty quickly, also you should be able to use that movement to get out of some line of sight cause like you said they arnt amazingly tough and three rounds of shooting could be enough to tack them down, also gorgers are great against armys that stand back and shoot, they'll pop out right behind them and cause mass confusion and havoc, i think an ogre army against a shooty elf army is very viable and i say you should go for it.
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4 BOLT THROWERS! I'd watch out ogres and tough and all but make sure your units aren't shot to pieces before combat because thats when ogres thrive, but midnight is right use the speed to your advantage and try and cover your units as much as possible with terrain and stuff,
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I suppose Gnoblars will take one (or 32) for the team whilst screening a big regiment of, say, Ironguts? This I assume is a viable tactic against these kind of elfsies.
Its tough call. While gnoblars seem like a good screen for their low point cost, M4 and bickering truly ruins the speed of the ogres, so it becomes almost futile. This is one of the ways ogres are truly lacking, as they have trouble dealing with shooty armies.
It's true, Ogres are horribly vulnerable to shooting. I've been cut to ribbons by the Dwarfs more than once. However, there are bright spots:
Against sit-back-and-shoot armies, a Gorger is great for taking out a war machine or two. Gnoblars and Gnoblar Trappers make excellent screens, even despite their poor movement. Hide behind them for a turn or two until you're within range of your own limited ranged resources. Yhetees can go through the cover the war machines are are hiding by for further havoc.
Other than that, you're more or less on your own. It's rough for the Ogres in that regard. Just wait, though, until you crash through the lines, Then they'll wish that they had spent some points on something that could hurt an ogre at less than a hundred feet.
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What you also want to look out for is Elven magic as well as their shooting. I played dark elves against ogres with a magic and shooting army (only 2 bolt throwers though) and dark magic was pretty useful. Spells like dominion that hold a unit in place while you pepper the ones that can still move work a treat, and word of pain to reduce their weapon skill to 1 also helps if they do make it into combat.
Gorgers can be a threat, but if the bolt throwers are deployed properly they will only get one and the elves will have fired at least twice by then.
Ogres can move but lack a decent enough armour save to soak up the shooting so tend to take a murderous amount of casualties to shooting heavy armies.
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this might be repetive but...
Two unit reconmendations: Gorgers and Yhettes (M: 7).
Esp Gorgers, they look kickass and have that special deployment that lets em get closer to the RBTs.
also gnoblar trappers should be able to deal with the crew (although they'd die soon after)
but I'd diffenitly get gorgers just because they are so damn cool and awesome ^_^
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Hmm... all I could say is take the terrain to your advantage. Elves could spend all their points on missle weapons and you can stay behind cover the whole time, and when you get close enough make your move.
The other day at my local gaming club we had games that last an hour and 500pts worth of an army. The Ogre player got closer, and closer using terrain, then the archers got one stand and shoot and got masscared.
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It is not all dark and high elves anymore. The wood elves are revamped and with moving and shooting and having S4 bow fire at short range is really nasty. And with them coming out and all, alot of people are gonna be starting. So I'd be more worried about them if i were you.