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Hi there, i'm new to Ogre Kingdoms and i'm building an army that will compete in the summers Nemesis Crown Campaign.
I have to have 3 forces, 1500, 2000 & 3000 which will include Greasus. I'm stuck for a boss in the 2000 point army. Initially i was going to take Skrag the slaughterer. Unfortunatly having no saves to start with an army with an form of artliery can target him even if he's in a unit (as he is above unit strength 5 so he cannot benefit from the "look out sir!" rule from the lookout gnoblars. This means that a single lucky cannon ball could potentially kill skrag - eek! :blink:
So i'm exploring taking a Tyrant instead (as he is unit stength 3 so will get "lookout sir!" and is also 200 points cheaper than skrag initially).
So far i know I want to include a BSB Bruiser in the unit with the Tyrant and basically break units in the first turn of combat. So i need max combat Res from the unit, and a Tyrant that will dish out some serious hurt.
Please help me design this one! Thanks!
Well, I think it depends on your style of play. If you want the sole capability of dealing out hurt, then you can field a different one than a tyrant that you want to stick around. You see, if you want some staying power, equiping the Wyrdstone Necklace is a must. A tyrant's armour save is useless the way it is, and even with heavy armour, it is usually nothing you can count on. I also combine it with the Gut Maw or Bullgut, so at least then he has a 4+ armour save and then a 5+ ward save. Then the Luck Gnoblar can actually be useful.
But if you want pure offensive power, it depends on what army you are playing against, and it also depends on who you will fight, characters or rank and file troops. The Thundermace is an expensive but powerful weapon. But it can dish it out against rank and file troops, and is especially useful against ones with high armour saves. But it is really bad against other characters. Having only one attack (to use it's special ability) means that against most other characters, you will hit only half the time. And if the character has a ward save, it can just shrug off the hit. My tyrant that I took in a recent battle ended up challenging a Saurus Oldblood. It went three rounds without getting a singles wounding blow past the weapon skill and ward save of the model. I think I would have been better off using it as a regular double-handed weapon.
If you want a good overall character, with a variety of ways of dealing with a foe, I might suggest this. First, you would need a slavegiant, so you can take the Giantbreaker Big Name, to up his strength by one. Then equip the Sword of Battle. That's 6 strength 6 hits, without having to strike last like you would with a double-handed weapon. Give him either the Bullgut or the Gut Maw, and equip heavy armour. Then give him the Wyrdstone necklace. You'll have a 4+/5+ save, which isn't too shabby as far as an ogre goes. You still have 15 points to spend on magic items, so I might either consider it good, or maybe give him a Thiefstone or a Fistful or Laurels to give him some special unit-helping power.
Of course, you can never go wrong with a regular double-handed weapon, but I like the idea of having more attacks.
My ogre army is a Skragg army, and here is why you should not take him in 7th ed. rules.
Because of his unit size, he can be targeted by cannons, thunderers, wizards, you name it, even when he's inside a unit of bulls or ironguts or whatever.
A tyrant is bloody hard to kill and does a bloody good job of killing.
I think you might consider a butcher as BSB, too. My biggest problem with my ogres, besides not being very good with them, is failing lots of ld tests, so anything to compensate for that is worth it IMO.
Ya, I've been feeling under the weather and was making mistakes like that all day yesterday. My brain is a bit addled with this cold that won't quite become a cold and won't quite go away.
So yes, a bruiser as a BSB (but now I see that you've already go that).
Go tyrant, tenderizer, jade lion, mawseeker then cast the spell that gives him +1t and stubborn
You will have a Tyrant that has str 7, toughness 7, 5 wounds, is stupid, but stubborn and re-rolls psych tests on ld of 9.. oh and does D3 wounds when he does connect.. throw him into a unit of ironguts until he gets close enough then let him loose..
Very scary, very nasty.. vey effective overall