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Yup. Could you guys tell me if they're an interesting army to play with? fun? challenging? and are they as fun to paint as I think they are I'm not thinking about tournament play with them, just friendly games with some buddies of mine. Whaddya say Thanks
Ogres are definitively fun to paint as they're large and each one is different. And on the combat side of things they are hard to get used to but once you are good with them and have the right things... their amazing
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It's the best army out there for casual play. Lots of painting and conversion idea, and lots of cool looking units to bulk up your ranks.
Very, very challenging to play, has your troops are either 2 points or 35 ^_^ Your model count will never be high, static resolution beyond gnoblars is very ahrd to acheive.
I play Ogres but have had a hard time winning with them. There's one other OK player at our store, and he's a pretty good general and even he seems to either lose big or win big.
Ogres are definitely tricky, especially in 7th ed rules.
Needing five models for a rank makes them really hard to maneuver at that size. In 6th ed, you could do a back rank and add some impact hit strength and rank bonus.
- High Toughness
- Cheap gnoblars
- Strong magic
- Incredibly tough characters
- Decent shooting with belchers and scraplauncher
- Ridiculously strong cavalry with rhinox riders
- Good chance at impact hits
- Most models cause fear or terror
- Poor armor saves
- Hardly any movement 7+ troops
- Gnoblars pee themselves regularly
- Wizard can't be general--taking two almost certainly means forgoing a BSB
- Very expensive troops
- Very expensive characters
- No static combat res
- Mediocre leadership--tendency to panic
- Slave giant not as good as regular giant
- Hard to outnumber opponent in combat to get fear's full effect
- Fun to paint and convert
- Need relatively few models to assemble and paint
- Transport can be a pain
Feel free to argue with me or add to the list. I've really been thinking about how competitive OK can be as an all-comers list.
Am I right in thinking they cause impact hits on the charge?
They look like a fun army to me, even if it's just because I would love to see an opponents reaction to an entire army of multi-wound models. I was considering using some Ogre mercenaries, as they have strong fluff ties with the Chaos Dwarves.
thanks for the input there, guys. I've got some specified questions: 1. are the ogres fragile? i mean, 3 wounds a model is nice but with t4 and almost no save, bulls would fall very easily, especially to tough opponents or shooting... and thats true for almost every unit in the army... no?
2. are they interesting to play with? As in giving possibilities. I ask because they don't have cavalry, fliers, one weeeeird chariot and thats it, not many variations in the way they're played. Or perhaps: not many that I can see. Help me see them?
David summed up most of what I would say are the over view of the army pro's and Cons. I'll add this under MISC as well:
1: extremely versitile
2: definately not a one trick pony army (i.e. brets)
3: Great Lore the codex was enjoyable to read
4: no useless units (even the giant has his place)
I love the army, very fun and when it finally clicks on how to be played, it can be very successful.
Well my ogres do lose wounds fast but their so many wounds that the opponents have to shoot you for many turns before they do any real damage and been as the Ogres are so darn fast they wont get much shooting anyway.
And to stop your Ogres being shot up in the first place just use Trappers to draw fire and Gnoblars to shield your Ogres or you can use gorgers to come from behind the enemy and rip them up :shifty:
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