Welcome to Librarium Online!
Hello fellow ogre players to be. This is a Tactica of not only the ogre army but of the simplest way to collect and plan an ogre army. Although this guide is designed for the nubs out there it is not for the most part limited to them.Ogres Tactica From yet another perspective(The perspective of the nub’)
Enough introducing the guide, and let me introduce myself. I have been playing ogres since the start. The month they came out I had them. And even though lately I have played other armies every now and then I play these big guys.
Now the first thing about these guys you wont thing is that 3 wounds and four toughness is one of the most delicate armies in the game. Fortunately if you bring a decent number of troops to combat you can bring also some of the most punch in the game.
Now for the dead basics, you’re new and you’re walking into your games workshop or where ever you go and you have a pocket full of money. I would suggest buying one thing above all else. The battalion, it gets you completely started. I would suggest making 8 bulls, 4 iron guts and 2 ledbeltchers. To be honest I would make 4 bulls and convert the rest to iron guts. I will explain this later. Next thing to get would be your heroes. Personally I'm a big believer in the power of clippers and glue. I have a custom bruiser and 2 custom butchers. Make the investment in good tools, green stuff and anything else you need. With the basic bull model you can make everything you need (with a few obvious exceptions.) In fact if you go at it well from the basic battalion you can pull a small army. If you decide to use only official GW models (in other words no conversions) then pick up a butcher and a bruiser. This army could consist of…….
A bruiser 140-180 pts Armed with a siege breaker and heavy armor
A butcher 190 pts Armed with a bang stick and a de-spell scroll / blood cleaver
6 bulls 234 pts
6 iron guts (2 converted led belchers included) 288 pts
24 Gnoblars 48 pts
This is what I see as “the basics” You have 900 point list with some magic some heavy infantry, some light and some meat shield. This list serves a secondary purpose to just getting your army on the field. It gives you an understanding of what units you like and which you don’t. Another trick I use is to mix in the assistant Gnoblars from the ogre sprues to try and add more Gnoblars to your force. If you try really hard at this you can get double the amount of Gnoblars all you need is a bag of bases.
Now on to a little explaining of what you have spent your time and money on. The bruiser your general and your best fighter, with the siege breaker he has an obscene strength and he hits against initiative. I would place him with a unit of iron guts and use him as just an awesome fighter. Butchers on the other hand are your magic users. With his bang stick, this one figure is capable of casting 5 spells!!! Use your weaker spells first to try and get your opponent to throw away some dice. Once your weak spells are done move onto the better ones.
The 6 spells your butcher has are all useful but they need to be close to use them. Try and position you butcher so he is within 6 inches of 2 units. The best spell you can cast in my opinion is troll guts. Regeneration is great but with magic resistance too you get a really tough unit. The only down side to this spell is the wound, which can be easily regained with blood gruel. The third spell I’m going to mention is bull gorger. This one takes a unit of bulls and gives them an extra strength. It is wasted on iron guts in my opinion. Once all your spells are done throw your enemy your bang stick. All you need to do with this thing is point and shoot. Pick a war machine crew or casters if possible if not just pump it into a regiment or something.
The overall goal of your magic phase is to make the combat phase easier on you. This can be accomplished by removing weapons that would kill your troops. By beefing up your troops or just blowing up things that would hurt your troops.
Now let’s get onto your core troops. Bulls are the basic troops of your army and can do a decent job of killing things but they can’t win combats on their own. Use a couple squads of these boys together to win. Hit your enemy’s in the front and side. Always take them in small squads no more than four I personally only use three per squad and maybe one with leftovers. But at this point you want two squads of three. ALWAYS arm them with 2nd hand weapons. Some people argue to use iron fists but in simple terms it’s just the wrong choice. Its only 1 point I know but a 5+ save won’t save you too much of the time and these guys should never make it into 2nd or 3rd round of combat. You want to break through your opponent’s unit first round and 3 more attacks is the way to do it. 2nd thing these units are good at is scaring things. NEVER forget your fear checks, even the bravest Bretonian knights will fail every now and then. Also keep in mind these guys are unit strength 3 each so 2 squads is 18, and after casualties are done enemies won’t usually outnumber you. Auto-break the unit and run them down.
Gnoblars that word made me cringe for a while. But they are a necessary part of your army. If you are creative enough to make 40 from the battalion you probably have enough for a while. The point of these guys is to generally distract you enemy. Weather they end up taking a shot for the team (literally), destroying an enemy’s charge or god forbid actually killing something (I’ve had it happen) these guys are really good. Just bring these guys with you and they will make them selves useful. Some guys say throw these guys in front of your army but I believe if you just move them their full 8 inches up every turn you will get the most out of them. Charge a chariot and hold it there for a turn while you bring the right guys to deal with it. Send it in to set off fanatics do what ever. These guys are probably going to spend half the game running away. But that’s why these there, something has to die, id rather it cost 2 points than almost 50.
Save the best for last. These guys are big, with great weapons and heavy armor iron guts are THE meanest core troops in the game. Three of these guys can single handedly kill a unit. The way to win with these guys is to throw them up front and for god sakes make sure they charge. I have taken down chosen chaos knights with this strategy! Throw a tyrant into the mix and there unbeatable, well not that good but they take a lot of killing. Watch out for artillery with these boys. And I’ll say it again make sure you charge. When I say make sure you charge, I mean if you don’t charge flee, re group and then charge. The more squads of these guys you bring the better.
Alright now that I'm done that I’m going to explain how it all comes together. Firstly this army’s biggest weakness is artillery, magic and other ranged weaponry. The way to get around that is simple, move your full 12 inch march. The only other things you can do are shoot the crew or force moral checks on the crew. Your second biggest weakness is taking a charge, just don’t let it happen. Flee is your main charge reaction (the exception to this is Gnoblars) As long as your charging your enemies, things are going well.
And on that I think I’m just about done. Any questions please feel free to email me firstname.lastname@example.org the only thing I ask is that you put “Ogre Questions” as the topic. And if you don’t feel like doing that read my article “ogre Tactica from different perspective”
Personally I love Leadbelchers. As well as having wonderful fluff their shooting isnt bad, especially as the errata says you can shoot and then stand and shoot in your oppontents turn. Plus a unit of two is great for those all inportant flank chrges to back up your other units.
I haven't been using that as I thought you couldn't get the wound back
thanks for telling me
I'm Useless :D