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Thread: Night Goblin List

  1. #1

    Night Goblin List

    Hello all, first time poster here, i have a tournament coming up, and was thinking about bringing this list, it did pretty good vs a bretonian player the other day.
    LORD
    GOBLIN WARBOSS-SNEAK BEASTMASHA: 141 POINTS
    SHIELD, LIGHT ARMOR, SNEAKY SKEWERER, AMULET OF PROTECTIVENES, THE PIPES OF DOOM

    HEROES
    NIGHT GOBLIN BIGBOSS: 112 POINTS
    LIGHT ARMOR, BATTLE STANDARD, BAD MOON ON A STICK BANNER

    NIGHT GOBLIN SHAMAN: 105 POINTS
    LVL 2, DISPELL SCROLL, MAGIC MUSHROOMS, NIBBLASS ITTY RING

    NIGHT GOBLIN SHAMAN: 105 POINTS
    LVL 2, STAFF OF SNEAKY STEALING,

    TROOPS
    NIGHT GOBLIN MAIN UNIT: 278 POINTS
    40 NIGHT GOBLINS, SPEARS, SHIELDS, MUSICIAN, STD BEARER
    NETS +35 POINTS
    NIGHT GOBLIN BOSS + 8 POINTS
    3 FANATICS +75 POINTS

    NIGHT GOBLINS 2ND UNIT: 253 POINTS
    30 NIGHT GOBLINS, SPEARS, SHIELDS, MUSICIAN, STD BEARER
    NETS +35
    NIGHT GOBLIN BOSS +8
    FANATICS +50

    NIGHT GOBLINS 3RD UNIT: 110 POINTS
    20 NIGHT GOBLINS, SHORT BOWS
    2 FANATICS +50

    NIGHT GOBLINS 4TH UNIT: 110 POINTS
    20 NIGHT GOBLINS, SHORT BOWS
    2 FANATICS +50

    GOBLIN WOLF RIDERS: 180 POINTS
    SPEARS, SHORT BOWS
    MUSICIAN, STD BEARER
    BOSS + 12

    SPECIAL UNITS

    GOBLIN WOLF CHARIOT: 66 POINTS
    XTRA GOBLIN, XTRA WOLF

    GOBLIN WOLF CHARIOT: 66 POINTS
    XTRA GOBLIN, XTRA WOLF

    GOBLIN ROCK LOBBER: 75 POINTS
    ORC BULLY +5

    GOBLIN ROCK LOBBER: 75 POINTS
    ORC BULLY +5

    RARE UNITS

    TROLLS : 120 POINTS
    3 TROLLS

    GIANT: 205 POINTS

    Any comments would be greatly appreciated.

  2. #2

    no comments at all ? ....is a great list !!... it sucks !!!.......a 90 year old woman with a stick could beat that list !!! .....

  3. #3
    Member gamerfreak's Avatar
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    Be patient! Not everybody is trolling the O&G army lists, hoping for someone to give advice to! I will give you a few of my thoughts, but I'll start off by saying I have no experience playing with an all goblin army, so take what I say with a grain of salt.

    The first thing I noticed is that you are over your limit for points on the first shaman, (you have 55 points of magic stuff). Speaking of points, you are also under-counting your shamans by thirty points each. You might want to consider giving your warboss a wolf so he can make sure he gets the best use out of his pipes of doom and so he can help out the wolf riders, but this does take your all important leadership away from your army so it's up to you. Other than that your heroes look pretty good.

    Your core looks pretty good, lots and lots of fanatics should always be interesting. I can only assume that you have ten wolf riders in your unit due to the point cost. If this is the case I would recommend that you split the unit into two mobs of five. This gives you greater tactical flexibility and you are less likely to miss out on that flank charge due to a single silly animosity roll.

    Your special looks "rock" solid, (tee hee, get it? "rock"? as in "rock" lobba? funny? not even a little? fine then...)

    For your rare I would like to steer you away from the trolls. I think that the only time you should take these boys is when you have a black orc warboss to make sure that stupidity doesn't completely ruin your day. I would recommend that you swap them for two pump wagons and use the leftover points to pay for your shamans and the extra cost of another musician on the split wolf rider unit.

    Hope this helps!

  4. #4

    Thanks bud, i have lots of time at work and i check the forums lots

    Concerning the shamans you are right, i didnt add them right, i was actually thinking about putting one on a chariot and free a special slot for a unit of Squig herders with 9 squigs.

    I will definetly spli the wolf riders into 2 squads of 5, more mobility that way.

    I only own one pump wagon, but i still think the trolls are a good buy, they are Tough, and i need some xtra muscle for when my fanatic wall runs out of steam.

    also made a couple of changes to the list after i posted, thinking about giving the Horn of ungork to one of the shamans, plan is this : fanatics go in, hopefully cause a panic test, then use the horn and then the pipes of doom, all those leadership rolls hopefully will hopefully cause some units to run away i will try to save them for when im closer to his edge of the table, with some good rolls i can prob make some units run off the board

    Not placing my warboss on a wolf cause without him the whole army goes to crap, i need that ld of 8 !

    One strat that i was also concidering is this.. 2 heroes on wolves, one with the horn, nother one with the pipes...and go wreck havok on his army > but they would be dead after that, and i would loose 2 character slots, no room for mages since i would need my warboss and bstd bearer.

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