[2000] Noob Night Goblin Army!!! - Warhammer 40K Fantasy
 

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  1. #1
    Member Kheldar's Avatar
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    [2000] Noob Night Goblin Army!!!

    Here goes my first try at setting up my mono-night goblin army!

    A little preface: as it's my first army I would like to stay as close as possible to the original concept (only night goblins and night goblin themed units, without considering conversions) as I will always be able to add other stuff as time goes by!

    ***

    1 Night Goblin Warboss @ 138 Pts

    General; Light Armour
    Spiteful Shield
    Martog's Best Basha
    Horn of Ugrok

    1 Night Goblin Shaman @ 135 Pts
    Magic Level 2; Little Waagh
    Staff of Sneaky Stealin'

    1 Night Goblin Shaman @ 135 Pts
    Magic Level 2; Little Waagh
    Staff of Baduumm
    Magic Mushrooms

    1 Night Goblin Shaman @ 135 Pts

    Magic Level 2; Little Waagh
    Staff of Sorcery
    Magic Mushrooms
    Magic Mushrooms

    35 Night Goblins @ 238 Pts
    Netters; Shield; Standard; Musician

    1 Night Goblin Boss

    3 Fanatic

    35 Night Goblins @ 213 Pts
    Netters; Shield; Standard; Musician

    1 Night Goblin Boss

    2 Fanatic

    35 Night Goblins @ 213 Pts
    Netters; Shield; Standard; Musician

    1 Night Goblin Boss

    2 Fanatic

    4 Snotlings @ 80 Pts

    6 Squig Hoppers @ 90 Pts

    6 Squig Hoppers @ 90 Pts

    4 Squig Herds @ 120 Pts

    4 Squig Herd @ 120 Pts

    2 Pump Wagon @ 80 Pts

    1 Giant @ 205 Pts

    Casting Pool: 8

    Dispel Pool: 5

    Models in Army: 178


    Total Army Cost: 1992

    ***

    First off: no Skarsnik. Why? Because a lot of people in Italy don't play with special characters so it seemed quite pointless to build an army that I couldn't use in regular gaming nights! General is there to blow the horn any time needs be and give a slightly better discipline to the rest of the army.

    Wizards are there for an added magic punch! =)

    The three units of nighties will constitute the main body for the army: 36 strong units, with full command and some fanatics should do the trick! =P

    Snots will serve as a simple screen in front of the gobbos and help with fanatic launching.

    Hoppers will take the role of flanking light cavalry... a bit more unpredictable, but they could do it! =D

    Herds will add some hard hitting punch to the army, complementing the gobbo units and providing the casualties to win combat.

    Pumpwagons are there for general harassment and the giant is there to put something big and scary in the army! =D

    Any comments?

    - Just love that maki! -

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  3. #2
    LO Zealot
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    only 2 things.

    you have 7 fanatics. That's not the best way to make friends, but maybe that's the way they play in Italy. I also think that you'll have half of them come back and hit you or block your path. I would cut them down a bit.

    I would bulk up your squigs or combine the units. The skirmishing hoppers usually line up 7 wide against similar basesized units, if you count afew casualties, then 9 is a good starting number. I think you can actually get rank bonuses for your herd, so you might as well put them together for 12-15 of them

  4. #3
    Member Darkman1111's Avatar
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    i love the random chaos of your list,especially the herd and the 10000 fanatics that will cause general confusion to you and your oponent,will be fun to play against it,i think

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