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Grimgor ironhide (joins black orc unit) (375)
orc great shaman
lvl 4 wizard, waagh war paint, 3 dispel scrolls, boar. (joins boar riders) (314)
black orc boss
army standard, heavy armour, banner of butchery. (joins orc biguns) (139)
orc big boss
light armour, sheild, great axe, (joins orc boyz) (7
night goblin shaman
lvl 2 wizard, staff of sneaky stealing (135)
23 orc biguns, FC, additional hand weapen. (283)
23 orc boyz, FC, choppas and sheilds (16
30 night goblins,FC, spears, netters, 2 fanatics (225)
5 goblin wolf riders,muso and standard, spears, short bows (8
23 black orcs, FC, war banner (385)
6 savage orc boar boyz, FC, spear, shield, big uns, waagh banner (261)
1 boar chariot, extra crewman (85)
6 squig hoppers, (90)
2x spear chukkas, orc bully, (80)
1 giant (205)
1 goblin doomdiver catapolt (80)
Last edited by elordan; August 7th, 2008 at 20:26.
You have to be careful not to be to easy to figure. You have a lot of block units and not so many small irritating units to help you flankin' and messin up the opponents plans. Fx 5 wolf riders, with banner, musician, bow and spear. Cheap - but damn fast, and if you use them right they can really earn their points. Not only by killing, but also flanking when one of your blocks charge an enemy rank'n file unit. THe wolfies will take the three ranks and you get +1 bonus in the combat result for being in the flank.
Squigs are lovely too. Both the herds and hoppers. But since you have your reliable
4 inch movement troops, I would go for the hoppers. Great at messing things up, and if you play them right by putting them into a forest, you will be able to charge without risking being charged yourself.
Savage orc boar boyz has to be big uns. I know it's expensive, but since you only have six (which is good) it will only be 48 point more and it's really worth it. You could take th waaagh! banner for them if you play an opponent with cavalary and other fast stuff. Spear is neccasary and i'd give them shields too.
Concider the spirit totem for your big 'uns too. It's 3 more DD!
So get rid of one or two of your boyz units (maybe rugluds too) - there is so many funny and effective units for O&G. Use em! You still have a special and a rare choice left. I don't know who you play against, but against cavalary doom diver is very nice. Rock lobber owns the 25*25 bases.
And last but (not) least. Goblins... Again I don't know your opponent. But Night goblins with nets and one or two fanatics can actually be quite nasty. If you play frenzied troops - take a couple of 20 models strong goblin units without anything, just to run foward and make flee reaction when charged. Then your block units and GRIMGOR that lovely bastard will be ready to charge.
Hope you can use it.
Thanks so much for your advice Ironfist. ok i have made some adjustments to the list above based on your advice, i thawt about the spirit totem and i think 8 DD +1 for the staff of sneaky S is a bit much seeing as im also taking 3 dispel scrolls. So with a few adjustments i settled on an orc big boss for the other orc unit, what do you think. And also i wasnt sure on squig hopper unit size but seeing as they are scouts i settled on a unit of 6.
Last edited by elordan; August 7th, 2008 at 20:31.
Yes an orc boss vould be nice. But about the dispel thing, you could also take the spirit totem and switch one of your dispel scrolls with the +1 to cast. (staff of baduum i think it's called) since you lvl 4 shaman will cast many spells.
6 hoppers is an ok choice. I always have between 5 and 7. 7 is best if you can afford it since you can have 7 in base contact against a five wide 25mm base unit. (though you should aim against their flank...