So here's my attempt at Orcs & Goblins. Been borrowing lots of army books lately and looking through them, so I've been putting together theoretical lists, trying to decide how to start Fantasy. Since I'm broke at the moment, that's all I can do.

I like monsters...

Lords & Heroes - 791

Savage Orc Warboss

Porko's Pigstikka, Bigged's Kickin' Boots, Amulet of Protectyness, Wyvern

Orc Big Boss

Battle Standard Bearer, Mork's Spirit Totem

Savage Orc Shaman

Boar, Martog's Best Basha, DIspel Scroll

Night Goblin Shaman
2 Dispel Scrolls

Core - 853

29 Orc Boyz
(Big Boss), Shields, Full Command

30 Orc Boyz
Additional Choppas, Full Command

12 Orc Arrer Boyz

23 Night Goblins

(Night Goblin Shaman), Full Command, 3 Fanatics

6 Goblin Wolf Riders
Musician, Short Bows

6 Goblin Wolf Riders
Musician, Short Bows

Special - 398

5 Savage Orc Boar Boyz

(Orc Shaman), Full Command, Shields, Banner of Butchery

Orc Boar Chariot

2 Goblin Spear Chukkas

2 Goblin Spear Chukkas

Rare - 205


Total - 2247

Dispel Dice - 4 + 3 from BSB + 3 Scrolls

Some thoughts on tactics - the Giant, Wyvern, Boar Boyz and Chariot lead the charge, with the wyvern and giant on the flanks. The Orc Shaman instead of a big boss is a strange choice, but he's not horrible in CC, has a tough unit to back him up and greatly increases my magic defense. The two masses of Boyz follow close behind. The Night Goblins and Arrer Boyz make up the "third wave" supporting both the chukkas and the Orc Boyz. Finally, the two units of Goblin Wolf Riders fill the typical war machine and wizard hunting role, can also affect some march blocking and some general harassment with their short bows.

Overall, I'm looking to have some fun.