1000pt Night Goblin madness! - Warhammer 40K Fantasy
 

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  1. #1
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    1000pt Night Goblin madness!

    Heroes
    -NG BB 105pts
    -BSB
    -Red Banner

    -NG Shaman 95pts
    -Level 2
    -Magic Mushroom

    Core
    -NG Unit 20 175pts
    -spears
    -full command
    -3 fanatics

    -NG Unit 20 175pts
    -spears
    -full command
    -3 fanatics

    -NG Unit 20 175pts
    -spears
    -full command
    -3 fanatics

    -NG Unit 20 80pts
    -short bows
    -full command

    -Spider Riders 5 95pts
    -full command

    -Spider Riders 5 65pts

    now i have about 30 points left. What should i get? And is a unit of short bow goblins worth it? or should i pool that with the extra points and get something else?

    Last edited by STDaddict; July 28th, 2009 at 00:03.

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  3. #2
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    Get a Goblin Big Boss instead of a Night Goblin Big Boss. Also disband one unit to make all the other units bigger. The enitre list is Core on Foot too, you get Special and Rare slots for a reason (they're generally point for point better). Look into Squig Hoppers, Doom Divers/Pump Wagons

    Also, putting a standard in every unit is just extra victory points for the other guy. Drop the one in the shortbow unit, spider unit, and 2 of the big blocks imo.

  4. #3
    i am da Wahhchief Digger's Avatar
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    hehe your general has 5 leadership

    what i like alot about gobbos is their cheap warmachines. (35 for a the cheapest)
    in a 1.000 pts battle you can actually get a whole bunch of those things!

    i also think that 3 fanatics in a 20 goblinteam is risky. especially with your general being 5 ldrship they will run off with your expensive chainwreckers as soon as they see an archer

    how about turning those 4 infantry units into 2? saves you some points for extra warmachines or to upgrade the shaman to get 6 leadership

  5. #4
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    thanks! im gonna create two units of 30 and then get some special/ rare with the left over points

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