3000 point O&G - Warhammer 40K Fantasy
 

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Thread: 3000 point O&G

  1. #1
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    3000 point O&G

    Hi,
    normal kind of stuff, I'm grateful for any comments or criticisms.

    Lords:
    Black Orc Warboss - 214pts *Leads Black Orcs
    Warboss Um's Best Big Boss 'At
    Bigged's Kickin' Boots
    Shield
    HA

    Night Goblin Great Shaman - 285pts *Leads Unit of 29 Night Goblins
    Level 4
    Staff of Baduum
    2 x Dispel Scrolls
    1 Magic Mushroom

    Heroes:
    Orc BSB - 122 *Leads Orc Boyz
    LA
    Gork's Waaagh! Banner

    Night Goblin Big boss - 72pts *Leads unit of 20 Night Goblins
    LA
    Lucky's Dirk
    Talisman of Protection
    Mad Cap Mushrooms

    Goblin Big Boss - 99pts *Leads Wolf Riders
    Wolf
    LA
    Backstabber's Blade
    Spiteful Shield

    Night Goblin Big Boss - 100pts
    Great Cave Squig
    Nibbla's 'Itty Ring

    Core:
    25 Orc Boyz - 180pts
    FC
    Shields

    20 Savage Orc Boyz - 230pts
    FC
    Additional Choppas

    29 Night Goblins - 246pts
    FC
    Spears
    Shields
    Nets
    3 Fanatics

    20 Night Goblins - 140pts
    FC
    Shortbows
    Nets
    1 Fanatic

    10 Orc Arrer Boyz - 60pts

    10 Goblin Wolf Riders - 170pts
    FC
    Spears
    Shortbows

    10 Spider Riders - 160pts
    FC

    10 Spider Riders - 170pts
    FC
    Shortbows

    Special:
    19 Black Orcs - 304pts
    FC
    Shields

    3 Squig Herds - 90pts

    Rock Lobber - 70pts

    Rare:
    Giant - 205pts

    Doom Diver - 80pts

    Total - 2997 points


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  3. #2
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    Hmm... No responses.
    Does this mean that I have the perfect army list?

  4. #3
    i am da Wahhchief Digger's Avatar
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    love the squigs your taking. And the orc units seem very well balanced.
    Your low on magicdice, for 3.000 points. Especially on dispelling 2 scrolls wont be enough

    What will be your plan with the units of 10 spiderriders with fc?

    maybe 5-7 riders with musician can do the same for less points


    Also, maybe the itty ring wont do much. In 3.000 points your using only one shaman, although hes level 4 your enemy will have no problem with your ring. Youll end up rolling 1's to blow up yourself, without doing damage to your evil foes. all for 20ish points

    I would not recommend a goblin unit of 20 with full command, they panic easily, but most of all they will lose their outnumbering bonus fast. (theres a good chance that if they end up in combat they lose some goblins and next turn your too few)
    Last edited by Digger; September 19th, 2009 at 22:10.
    Eternal Newbie

    Warchief Diggah o da Bloodmoon Squiggahs

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    Member ManorrStormbreaker's Avatar
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    Well... If i'm not mistaken, this is the army list used in the battle report for the WD issue for the new HE army book? Well anyways, i think that you have to few black orcs and orc boyz in your units at this point level, drop a unit of spider riders to boost them both i'd say. Otherwise a nice list.

    Manorr
    "Scream your lungs out!"
    Manorr Stormbreaker, the Silent - Lord of Khorne

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    You are right in that Manorr, it is the army list from back then. I just wanted to see what people thought of it and I was thinking of trying it out for myself. I probably will drop the spider riders, Giant Cave Squig and a unit of Night Goblins and add more orcs or possibly boar boyz...

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    Member ManorrStormbreaker's Avatar
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    Well, i agree with ya on dropping one or both of the spider riders, and the goblin archers probably ain't gonna do that much good either, but the cave squig is excellent for sudden flank-charges, warmachine hunting etc. Besides, who doesn't like a crazy gobbo on a giant squig bouncing down the lines.
    But thats just a matter of preferences, but yeah definetly boost your numbers in your units.
    "Scream your lungs out!"
    Manorr Stormbreaker, the Silent - Lord of Khorne

  8. #7
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    I'd also drop some of the goblin characters to include an Orc Shaman and some Orc Big Bosses lol

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