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Hey, bought a bunch of models off a mate and am building towards this list atm. Proxied it against my current HE list and empire and it seems to stack up okay. No holds barred on the commenting.
Characters - 780
275 - BO WB - Boar, Hvy Arm, Enchanted Sh, Ulag Axe, Kickin boots / Iron Jaw, Boss 'At
182 - BO BSB - Boar, Hvy Arm, Sh, Spirit Totem of Mork
168 - Gob Shaman - 2 DS - Chariot +1 Crew
155 - Gob BB - Lt Arm, Sh, Martog BB, Mork effigy- Chariot +1 Crew, +1 Wolf
Core - 900
270 - 40 Orc Boyz - Hw Sh - FC
138 - 18 Arrer Boyz - FC
188 - 31 NG - Sbows - FC - 3xFan
60 - 20 NG - Hw Sh
84 - 6 Wolfboyz - Sp - Mu
160 - 10 Spiders - FC
Special - 410
2 Bolt Thrower
75 1 Rock Lobba + Bully
1 RL / 2 BT
195 - 6 Boarboyz - FC - Gork Waagh Banner
Rare - 160
Lots of warmachines, giving a reasonable level of firepower and the option to hang back and wait for opposition. The warmachines will be split into two groups, one defended by the NB Sbows (3x10 +1) the other by the Arrerboyz (Deployed 7,7,4), ideally on hills to maximise fire.
The strike power comes from the WB + Boarboyz with a 14+2d6" charge [waagh + banner] and the chariot pair, with wolf boy cover.
The unequipped NG are to deploy opposite the opponents knights to cause fanatic fear.
The spiders are an experiment, aiming to hide in a wood positioned such that they can't be shot but can flank charge out the side of the wood. With high numbers, stndrd, and hitting a flank should cause issues late on, and have done so far. May be dropped to 2x5 as fodder.
The BSB will go in the big boyz unit and provide dispel dice and a big scary unit. So far has sat in teh centre, taken fire and made sure not to be hit by serious combat troops. Possibly deployed to roll down a flank or cover the chariots. Certainly to stick around and take a quarter.
Last edited by tjat_42; March 16th, 2010 at 15:13.
good basic list, it has a bit of everything that greenskins might call 'good'. And it sounds like you know your tactics.
Here's my comments:
1. A character on chariot may not upgrade his chariot. its not the special choice, its a mount. So +1 wolf and +1 goblin is not allowed
2. Spider riders are great fast cavalry. i would suggest skipping the 'test phase and go straight for 2x5 with only a musician. I know its probly not how you put them together from the box, but 10 spiders doesnt add anything( over 5), and the banner just makes your unit worth a whole lot of victory points. Without banner, spiders are perfect throw-away units.
Keep in mind you will be needing those units to slow down your enemy and pound an extra turn with your lobbers.
3. don't overestimate the firepower of your own artillery. Your 'hitters' are in for a tough time
4. Seriously.. 40 orcs? thats bigger than most of my goblin units.
nice list overall
Warchief Diggah o da Bloodmoon Squiggahs
just mirroring all what digger has just said with a little extra, your 40 orcs is far to big i can only see them being avoided all game it is potentially a unit that wont even see combat the other thing is that you have made the list to fight all commers another bad reason to have this big unit what if you come up against a magic heavy warriors of chaos army and they cast that spell that makes you take an initiative test think its pit of shades not sure well anyway if you fail that the whole unit could be destroyed also i think your boar boyz should be bigguns i prefer savage orc boar boy biguns with banner of butchery its a really dangerouse unit i dont want to tell you what to do but for this list my advice would be to lose the 18 arrer boyz make 2 units of 24 orcs and turn your 6 boar boyz into sav biguns the waagh banner is a good choice i just prefer the banner of butchery for all those attacks but its up to you good luck
Agreed, that big unit of orcs would make a nice juicy target for my salamanders.
Thanks digger, didn't realise I couldn't upgrade chariots. Thanks.
In terms of the huge unit, probably is a bit over the top. Aiming to keep it above 20 for the 3DD and full rank bonus, 25 just seems a bit small, like it'd be dropped below 20 fairly fast.
The Boar Boyz, I suppose biguns seemed a big increase in cost for the extra strength. Kinda expect the Warboss to do most of the damage, the boarboyz provide extra speed with the banner and to take a few hits. I can see savage orc biguns are worth it, just concerned about them being much more expensive but less durable and the uncontrolledness of frenzied troops. I'll try and proxy it either way and see what happens.
What are your tactics with the savage orc bigun boarboyz? They seem good enough they wouldn't need a character with them. But more expensive than anythign but chaos / blood knights.