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Trying to get a feel for what my "end" army could look like, so here's my first draft list.
Black Orc Warboss w/ Martog's Best Basha, Glittering Scales, Effigy of Mork, Shield
Basic fighty Lord, typically only hit on 6's to makeup for his bad save. Competent in a challenge but a better CR machine.
Black Orc Big Boss w/ Ulags Akk'rit Axe, HA and Shield
Fighty character, another CR machine.
Black Orc Big Boss w/ Mork's Spirit Totem, HA
Pretty much a must run if using Orc blocks.
3 Lvl 1 NG Shamans 1 w/ Nibbla's 'Itty Ring, 1 w/ Dispel Scroll and 1 w/ Staff of Sneaky Stealin'
Mostly for buffed magic defense but capable of getting a few spells off.
3x30 NG Archers w/ 2 Fanatics, Nets and Musician
There to Net stuff for my Orcs, anvil a unit in place and provide a painful target to charge via Fanatics and SnS.
3x30 Orc Boyz w/ Shields and FC
The main fighters who attrition everything down once it's been shot or hit with magic.
3x Spear Chuckkas
3x Rock Lobbas
2x Doom Diver
There to weaken down enemy blocks, take out elite units and snipe war machines. Weakening the enemy gives me Steadfast and let's me win the attrition war faster which I feel is where O&G excel.
I see this army as almost a gunline, waiting for the enemy to advance while they take a few turns of missile fire. Nets plus Orcs will beat most standard infantry over time, and all the shooting will wear down more elite units of 20 or lower very quickly. Magic defense is about the best I can get, war machine defense pretty much boils down to hope the Lobbas hit, sadly.
I can put the fighty characters in the Orc blocks to keep them moving if I have to advance on someone, otherwise the non-BSB ones can go with NGs to keep them shooting. Shamans will go in a unit if the enemy is shooting heavy, otherwise they'll probably stick to cover and avoid Animosity.
Surprised you've only got 1 lord character in there... especially with cheap gobbos and plentiful magic items to use...
3 level 1 shamen/shamans/shamii is one too many... leave out the one with Nibbla's Itty Ring and upgrade one or both remaining shamen/shamans/shamii to Level 2s for an extra spell or 2...
3 Chuckkas, hitting on 5's at best, wounding on 5's and needing a 5-6 on the d3 to wipe out all the crew, typically. That's.........very awful.
I think for the points they're cost effective but only against blocks. 3 Chuckkas will make their points back against elite infantry easily but it does require a bit of good dice and some correct placement with all the new terrain. Hard or soft cover will ruin any chance of hitting.
hi just a quick sugestion on your black orc bsb firstly he has next to no save i personaly prefer to run my bsb with the armour of destiny it gives him his 5 + armour save anyway and a 4+ ward and you want this guy to stay alive as long as pos and give the spirit totem to the units standard bearer also i would consider making him an orc big boss instead of a black orc the reason for this is becouse hes running in a unit of orc boyz with the spirit totem wich works on ranks and the problem i have always found is that a failed animosity test sees him killing some of his own men reducing those ranks and depleting the totems real value a lot quicker than normal ovcorse its just a suggestion have fun