<2000 1250 Night Goblins for Paint or Die - Warhammer 40K Fantasy

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  1. #1
    Junior Member Acez's Avatar
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    Mar 2008
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    1250 Night Goblins for Paint or Die

    Hey everyone. My local GW is doing a paint or die competition for the month, and doing it at 1250pts. Twist to the paint or die is that there is a tournament after the time frame and you can only play with the models you have painting during the time frame, so here is my list for that. I tried to go competitive but still easy to get all my models done fast

    Lords: Skarsnik
    Lords: Night Goblin Warboss
    -Light Armour, Extra Hand Weapon, item that gives you Killing Blow(can't remember the name)

    Core: 44 Night Goblins
    -Spears, Full Command, Netters, 3 Fanatics
    Core: 39 Night Goblins
    -Spears, Full Command, Netters, 3 Fanatics
    Core: 20 Night Goblins
    -Short Bows, Musician, Standard, 3 Fanatics

    Rare: Giant

    Comes out to 1243 or so. What do you guys think? Decent or horrible?

    Check out Double Edged Painting blog for more information on commissions and work in progress

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  3. #2
    Senior Member thetopcat84's Avatar
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    Aug 2009
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    You need a BSB... Killing Blow isn't very useful at this level, take Wollopa's One Hit Wunda instead with the charmed shield and potion of speed... drink your potion at the start of the turn that your warboss can get into a challenge with the enemy general...

    What are tourney rules on rare/special choices? Giant should be dead by turn 2/3 before seeing combat, would rather have artillery (spear chukkas/rock lobbas/doom divers)...

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