Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
Hi everybody, it's been a long time since I posted a list on LO.
This is my current 2000 list. I was wondering if you can comment on it.What do you think ? I could drop one of the chariots and increment the number of trolls, or fanatics. I think it's pretty balanced, but I'm open to comments. Thanks in advance for any suggestions.Code:Black Orc Warboss General; Heavy Armour; Shield Martog's Best Basha Dragonhelm Talisman of Preservation Bigged's 'ed Kickin Boots Black Orc Big Boss Battle Standard Bearer Armour of Destiny Orc Shaman Magic Level 2 Feedback Scroll Orc Shaman Magic Level 2 Ruby Ring of Ruin 30 Orc Big 'Uns Choppa; Light Armour; Shield Full Command Morks Spirit Totem 25 Night Goblins Shortbow Musician 1 Fanatic 35 Night Goblins Netters; Full command 2 Fanatics 12 Savage Boyz Extra Choppa 2 Rock Lobber Bully Boar Chariot Wolf Chariot Doom Diver 3 Trolls Total Army Cost: 1999
The only two things i would change is get rid of the wolf chariot for another boar chariot. Just because its so much tougher. And the unit of 12 savage orcs will get beaten in combat quickly, panic, run, and cause panic in your army. Get rid of it, its too small of a u nit, and use it to bolster up your other units, or get some spider or wolf riders (a unit of 5 with bows and spears and musician is 76 points). Just a thought.
well i kinda like wolf chariots, theyre cheap but do the same impact damage when they support. if thats not enough it doesnt really make a difference how tough the chariot is...
annnnnd the 12 savage orcs. i think theyre just about the right number. Just think about it! theyre ItP so people dont tend to shoot much at them and when they charge, theyre a support unit, just like a chariot would be except with a wide frontage (6" in this case) these guys can either force an awkward charge or flank charge units that would otherwise break your centre. When i consider savage orcs, i think theyre optimal in groups of 10-14 with dual choppa and 4-6 wide.
what i'm wondering:
- why the ring of ruin instead of an 'Itty ring?
- do you prefer 2 level 2 shamans over 1 shaman of level 4?
Warchief Diggah o da Bloodmoon Squiggahs
Thanks for the answers.
I tested the list against a mixed Daemon army. It worked great !
The wolf chariot was a bit stuck on terrain but helped a lot in the flank charges. The savages were awesome, even though they died after being charged by two medium blocks of nurglings and blodletters (this was expected, of course).
I made a couple of minor changes to include TWO divers instead of two lobbas and I'm ready to test it again against a WoC list (w/o chosen). I'm sure I'll do fine !
- I prefer the Ring of Ruin for the fire damage. It helped a bit against the regenerating nurglings.
- Regarding the shamen: I think I like to diversify the spell casting. It has worked very well in all my games so far. And WAAAGH! is almost always guaranteed too.
@fixxmein45:Thanks for the comment mate, although I think you got me wrong. That unit is only there to counter charge or flank charge the enemy. As it is ItP, it's immune to panic from shooting. And if it DOES break from combat, well, hopefully the other guys that are in CC will hold and are unaffected by that panic. They work REALLY well in 8th edition mate. MUCH better than our old friends spider/wolf Fast Cav.And the unit of 12 savage orcs will get beaten in combat quickly, panic, run, and cause panic in your army. Get rid of it, its too small of a u nit, and use it to bolster up your other units, or get some spider or wolf riders (a unit of 5 with bows and spears and musician is 76 points).
I will be posting a report soon !