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I play with my HEs against a friend on friday. He has never played or seen any tabletop game before and decided to field my orks. I have to write both lists.
And that´s the problem. It´s like playing chess against yourself. I just cannot start with one list because subconciously I have that list in mind when I write the other. It wouldn´t be a problem if he was an experienced player because then he would know what to do with each unit. But he doesn´t even know the rules yet but he will learn them quickly. He´s veeeery clever.
So maybe you have some tips or even a good list for me/him.
What characters would you use for example? Fighter/general, BSB, and shaman for a good start?
I like intro games, they can be really funny, i think it's also pretty important to have a very representative armylist, not something superstrong, or overtactical.
Most important parts of a 'first game' list are that there's not too many weirdo special rules and units in it. but a small few on the other hand is allways nice.
I would therefore not bring anything like special characters, giant, pump wagons and squig herds and i wouldn't bring too much magic items, cus thats just stuff that nobody sees on the table.
make sure all the phases are represented in the list (some magic and some shooting.)
- a fighter general, make him tuff, but on foot to stick with his boyz.
- 2+ core infantry blocks, 1 of them being orcs cus thats what the greens are all about. (maybe 2 fanatics?)
- 2 war machines (or 1 rock lobber + a unit of archers)
a shaman (which happens to be the same level as your HE wizard).
a bsb, nothing fancy, whatever you have nearby.
If you have points left, a few trolls would be funny, just to see the effects of stupidity, and the importance of having a general and BSB and using them all together.
Warchief Diggah o da Bloodmoon Squiggahs
I agree with Digger. Dont make the list too complicated for him. Give him soem night goblins to have fun with, people usually love what fanatics can do. If he has never played before, go easy on him, heck, maybe even let him win. That usually helps to get people hooked
Warlord Grimtoof Dwarfchewer
check out my WAAAAGH!!! Grimtoof WiP here: http://www.librarium-online.com/foru...-grimtoof.html
What models do you have available?
To help teach a beginner, I'd suggest 1250 might be a bit big... I'd try teaching someone with the following...
Introduction to fighty characters
Night Goblin Shaman Level 1
Introduction to spell flinging characters
29 Orc Boyz
Choppa & Shield
Introduction to hordes by going 10 wide
29 NGs Short Bows
Introduction to shooting, steadfast and psychology (gobbos fear elves)
Introduction to template warmachines
Introduction to ballistic skill warmachines
Introduction to monstrous infantry
Total: 700pts on current book.
Unfortunately I couldn´t reach LO yesterday.
I found out that I can only field rock hard Elves at 1250 pts. So I went down to 1000.
My lists so far:
Armour of Caledor + Phoenixguard+ Great Weapon
Mage LV 2 barded steed + White Magic
16 Spears CMS + "5Pt flag from the rulebook"
15 Archers CMS
5 Silverhelms CMS
Boar + light armour+ Shield + "Sword with +2A" + "4++ Talisman"
Armour of destiny 4++
Nightgobboschaman lv 2
27 Orks with shields CMS
CMS + Spears + Nets + 2 Fanatics
Sorry, I don´t know all the names of the magic items in English and do not have the time to look them up now.
I know he doesn´t have cavalry or shooting. But I think he will like the two big blocks. On the other hand I could make the gobbos archers and reduce them to 20 to give him some wolf riders. But I think he´ll fare better with 2 solid units.
His general rides on a boar for protection. I cannot target him with spells or shooting. So I think that would be okay.
Thank you all for your help! I have to paint 5 elven archers now. I need them tomorrow
If you have any other ideas or tips feel free to share them. I haven´t played against a beginner for years and my last match under 2000 pts is a long time ago
Last edited by Hallmarius; March 3rd, 2011 at 14:49. Reason: Forgot to translate the Speramen´s banner
Ive got some pointers for you too.
-your main goal is KISS (Keep It Simple Stupid) so try to talk slowly (it's easy to fall back in terms the other guy has never ever heard before)
-Give him a the armybook he needs, and let him search for some of the stats sometimes. That way he'll get an idea of the statline. Don't let him search for anything, because that would make the game terrible slow. Keep the to hit/ to wound chart on the table, and let him use it.
-Prepare the table beforehand, put all the models on the table, and let him choose the army he wants to play with.
that way he will play with the army he likes the most. (and he won't feel screwed over if he loses. I played my first game of 40k a few weeks ago, and the guy i was playing gave me a army of tau, and had a uber duper combo of space marines himself, killing half my army in turn 1, and no, that's no fun at all.)
- Don't use the wacky 8th ed rules for terrain setup. Just keep it a simple Battleline, and just use plain terrain: forests, hills, obstacles and the likes, but without the special rules. (So no mysterious forests, and no blazing barricades)
-tell him about the points cost of each unit, so he can understand why 30 gobbo's cant win from 20 elves. It gives the game a better perspective if you know what units will probably be equal in strength.
And for last: some things i would change on the armylists
I would cut the 5 HE archers, and make them spearmen, or make the spearmen lsg. Oh and the steed for the HE Mage is a bit weird. A silver wand would be a better choice.
And you should give the O&G some shooting. It's a quite important aspect to the game, and right now they don't have any.
Cutting off the odd numbers from the boyz and the goblins should give you enough points to add a spear chukka, or even better some ng archers. ( you could also just field 10 ng archers, just to have something. Even if that makes the OnG have a couple of points more than the elves, they won't make a real difference, but still get you a shooting phase)
'Its better to have a swordmaster and not need her help, then to need her help and not have her'
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