<3000 Night Goblins Funglus the Mad 2500 - Warhammer 40K Fantasy
 

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  1. #1
    Member Gorillawizard's Avatar
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    Night Goblins Funglus the Mad 2500

    I had a look at the new White Dwarf at the 'green Invasion, the Waaaghs of the Warhammer World' and was glad to see Waaagh Funglus!.
    Anyways heres a list i came up with. Any CC is welcome.

    LORDS:

    Funglus the Mad (Night goblin great shaman), Level 4, Talisman of Preservation, Channelling Staff= 235

    HEROS:

    Night Goblin Big Boss, BSB, Great Weapon, The Bad Moon Banner = 109

    Night Goblin Big Boss, Shield, Light Armour, Great Cave Squig = 84

    Night Goblin Shaman, Level 2, Dispel Scroll = 110

    CORE:

    48 Night Goblins, Full Command, Netters, 3 Fanatics = 294

    49 Night Goblins, Full Command, Netters, 3 Fanatics = 297

    20 Night Goblins, Musician, Short Bows, 3 Fanatics = 145

    20 Night Goblins, Musician, Short Bows, 3 Fanatics = 145

    20 Night Goblins, Musician, Short Bows, 3 Fanatics = 145

    20 Night Goblins, Musician, Short Bows, 3 Fanatics = 145

    SPECIAL:

    10 Night Goblin Squig Hoppers = 120

    9 Night Goblin Squig Hoppers = 108

    Night Goblin Squig Herd, 15 Squigs, 5 Herders = 135

    Night Goblin Squig Herd, 15 Squigs, 5 Herders = 135

    RARE:

    Doom Diver = 80

    Doom Diver = 80

    Mangler Squigs = 65

    Mangler Squigs = 65

    TOTAL = 2497

    The basic rules in the article was that the leader has to be Funglus and no other character to be higher leadership, a lowly Ld 6 i know. Fanatics can re-roll their 'force of destruction' roll and that Funglus can re-roll one magic mushroom roll per turn but if he re-roll with another 1 he dies with no saves allowed. Thats a bummer i know but what are the odds (probably my first turn).

    I'm still not sure to run 2 units of squigs or a horde of 30?? i may have to try the horde one time for laughs.

    Last edited by Gorillawizard; March 27th, 2011 at 09:16.

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  3. #2
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    you're gonna have 6 Ld max, even with a BSB nearby, I'm not sure I'd want 3 fanatics in a unit that is bound to panic if 5 t3 basically unarmored troops is killed. Might end up to be a point sink, and I think those points could be useful elsewhere, you could even buff each squig herd up, or take some artillery. This does look like an extremely fun army to play with though, make sure you have a good time .

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