Welcome to Librarium Online!
I've been working on this army for a while now and I know that a lot of people have changed their view, but I'm still mostly a boyz before toyz kinda guy. Here it is without further adieu.
296--29 bigguns, additional choppas, full command.
259--32 orcs, additional choppas, full command.
206--39 goblins, shields, bows, musician, standard, 3 nasty skulkers.
***--6 river trolls
168-- Orc Warboss, Additional choppa, armour of destiny.
116--Goblin Bigboss, Battle Standard Bearer, Spider Banner, Great weapon, bow.
57--Orc Bigboss, Additional choppa
218--51 Night goblins, musician, standard, nets
85--Night goblin shaman, lvl 2.
75--Night goblins shaman, dispel scroll.
Where the characters go depends heavily on the army i play against. For example: if the enemy has low artillery, The mages will remain behind the line. If I take an army with barely any points in magic, I prefer the little waaagh! just to buff my units a bit or annoy his. The BSB will go with the goblins, I have found that 30 poisonous shots is pretty good at scaring things away from the flank, and if they get too close, simply reform to ranks. They also flank well in this way. An orc boss in either of the orc units (depending which army) so they can separate from each other without taking a huge loss to leadership.
Please leave comments and feel free to criticize. Any help is welcome as well as tactics questions. Last but not least I only own one doom diver and won't buy another one just to get rid of some obvious questions. Thank you very much.
No one has any ideas at all?
Only 1 Divah and 1 Lobba? Bit concerning... No Spear Chukkas?
Not much above S5 here, not much to deal with heavy armour or monsters, not enough magic defence for 2000pts either tbh...
I'd say that a level 4 shaman is compulsory at this level... and if you want to maintain a 'boyz before toyz' list, I'd seriously look at getting Black Orcs in. They're one of the few units in the book that don't need to cuddle up to the general and can take GWs giving you access to S6, but can also deal with massed infantry too thanks to 'Armed to da Teef'.
It's fairly clear from their set up that the two orc units are geared up for combat, the big 'uns especially are ideal for that, savage orc big 'uns would be even better... and the 50+ Night Gobbos with nets are set to tar-pit, which they're great at, though would question whether you'd be better off with more bodies rather than taking nets... also don't really see the value in taking river trolls over vanilla trolls... for 10pts more, you could have 8 vanilla trolls instead... that's 6 extra wounds with 4+ regeneration...
Not sure what the plan is with the gobbos with shields & short bows... too many upgrades to them tbh... and I can't see your Orc Chariot lasting long as an only chariot... put it this way, if I had a cannon and I could aim it at anything in your battleline, the chariot would be the first thing I'd shoot...
That's a few criticisms to start off with, and I would normally try to be more positive and offer ideas... but it's 2:50am here... will come back to make a list with the models you have...
Thank you very much for your reply. I unfortunately don't have more than one doom diver or rock lobba and I get fed up too easily with the spear chukkas.
I see the problem with the strength, hard to take out big monsters, but contrary to popular belief, those vanilla goblins are really good at that wounding on 6s. The only thing I might have trouble with would be a high T character.
This amount of magic defense has gotten me through games before, although I do see the reasoning behind your point. A level 4 shaman just eats into the points though and (look at this list from another army's perspective), gives them something clear to shoot at. I will consider it though.
The trolls is a fantastic idea. I agree with it 100%. As are the nets on the night goblins (I usually run them into high str low attacks things like hammerers or white lions anyways) so 15 extras it is or 45 points elsewhere (could boost the trolls up with the 10 and spread the 35 around).
Ah, the vanilla goblins:
Mine and everyone else's reaction to goblins in the new book: "Night goblins get spears for free??" ignore others. But the ability to take shields and shortbows is pretty impressive. If I could do that with the orcs it would happen every time. 5+ save with 6+ ward in close combats, and I can volley fire. They have payed off far beyond their points in every single battle I have used them. The spider banner guy helps the shots a ton: I can move, shoot at long range and your behind hard cover?: Wounding on 6s. And if I can get into ranks by the time we get in combat, which is pretty easy, I can put my spider banner guy at the back because of the skulkers and those skulkers on average kill most invinco-lords 66% of the time, disregarding ward saves, of course. When it comes to this unit (this exact unit infact) don't knock it untill you try it.
I see the predicament with the chariot, and I would rather spend the points on a doom diver, but I don't have another one, sucks for me . But then again that chariot has done some amazing deeds. d6+1 str5 hits and 4 ws3 str5 attacks, not bad at all. An average of 6.5 Str5 hits and sometimes more (I mostly take it because it has killed the odd 40 longbeard GW rangers in one charge and you just gotta pay homage)
Thank you again for the advice.
No probs, always happy to spout opinions
Not played around with a list yet, but just wanted to offer another little bit of food for thought looking at shamans...
You say a level 4 is expensive and that you've gotten through games before with this level of magic defence... lucky you, wish I could say the same! The cost of a level 4 compared to the 2 guys + scroll is a difference of 15pts... granted, to address the problem of 'my opponent keeps victimising my shaman' you're gonna have to give him a ward/MR of some sort... but if he's in with a massed unit of 50+ gobbos already, then the enemy is wasting how much shooting/magic on a cheap unit just to get at him?
Don't know how you feel about the new Greenskin magic, but I'm not taken with it as much as I first was (NG mushrooms combined with the little waaagh lore attribute isn't quite as great as I first thought... though the mushrooms are good for an offensive magic phase).
So if you've got your opponent bearing down on a unit of gobbos just so he can start casting spells, don't you feel like you're looking good because of it? He's having to expend so much on chasing one thing, ignoring the rest of your army... I like it when my opponent does that... means the rest of the green machine can go to work!