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  1. #1
    EWOP adamwelton's Avatar
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    A Wild Stab in the Dark (not the list, the plan)

    'Orrite den ladz, I'm 'avin a spot ov bovva puttin' sum sort ov plan toogevva from da 'uge number of Boyz dat I manidge.

    I have a no-frills army of some two hundred Boyz with a Warboss sat on a Wyvern (currently masquerading as Azhag), a Troll (defo need more Trolls!) and a Gobbo Wolf Chariot. The current limit is 2500 points but can be adjusted-the Warboss can be downgraded, and the chariot could be upgraded to take a Gobbo Shaman.

    "Da Boyz" look something like this;

    2 x 25 Night Gobbos with Spear and FC
    1 x 20 Bow Gobbos with FC
    2 x 20 Black Orcs with FC
    2 x 20 Boyz with Choppa, Shield and FC
    2 x 20 Boyz with Spear, Shield and FC
    2 x 5 Spider Riders with FC

    The small units like the Troll, Chariot and Spiders operate as an assortment of flank guards, march blockers and speedbumps for the Boyz who deploy in a grid formation in order to get the best out of their numbers and to go someway towards avoiding Anomisity by spaced deployment between the differing units. I know I'm going to suffer from Warmachines but there you go. I just plough the enemy under with numbers-I can beat hordes at their own game and gunlines can only kill so many Gobbos before the Boyz close in. Heavily armoured enemies like Warriors of Chaoticism can be worn down. Hopefully.

    I don't want to spend another penny on terminally overpriced GW cack (except Trolls, gotta have more Trolls) and I haven't really got the points to spare for any frivolous extras, so I would just like to upgrade the specialist units I have to the best of their ability such as the Warboss (he's not Azhag but he COULD be) and possibly the Chariot which could double as a level 2 Gobbo Shaman, razzing about the table with a decent save hammering everyone with spells as he goes, to make up for a distinct lack of missiles. Those of you over the age of thirty may notice shades of fourth ed about my list, and that's mainly because that's how old it is! It's still serviceable and did well in 7th edition WH, but desperately needs work to make it efficient in 8th.

    I'm not desperate but It's going to be a major uphill struggle to make this work from experience in 8th ed, so I'm calling all Warbosses to throw a few ideas onto the bonfire and see what jumps out screaming and running about, trying to put out the flames on it's arse. Thanks in advance.

    Last edited by adamwelton; April 27th, 2011 at 21:52.
    Give a man a gun and he can rob a bank. Give a man a bank and he can rob the world.

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  3. #2
    Member ashen1973's Avatar
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    I would merge the 2 Night Gobbo units into one horde of 50. 25 just isnt enough of the ikkle fella's to be of much use. With 50 they will make a great tarpit to hold a unit until you can get a bigger hitting unit in there. Nets will also be a great help as would a couple of fanatics.
    i would also combine the Orc Boyz units into 3 units. One of 30 with spears and hand-weapons (in 5x6 formation as another holding unit) and the 2 others with spears (25 per unit)
    The 2 small units of spider riders is fine, i like to run with units such as this myself, they wont do much damage or last long in close-combat but will be very usefull for protecting a flank from charges/march blocking etc...
    The Gobbo wolf chariot will be helpful on a flank also, these are pretty useless in close-combat but you use them just for the impact hits anyways.
    I wouldnt bother at all with one troll, your just going to be giving your opponent VP. I would suggest at least 3 of these (as a bare minimum) with 6 being better.
    I love the Azhag model, its without doubt my favourite model and take spride of place on my display shelf, but, as a character on the field he's just not worth the points unfortunatley :/
    I have never thought that basic Wyverns are worth taking as mounts either, you would be much better just taking a standard, unmounted, boss and placing him in a unit.
    Thats my advice for the models/army you have, I hope its of some help.

    I know you say you don't want to buy any new models, but, there are a couple of things you really need in your army that you don't have and a few things that would be very usefull and may be worth keeping in mind.

    BSB - Greenskin armies really suffer without a BSB. With a lot of low leadership models on the table you will find yourself needing a lot of low rolls, a BSB is pretty much essential for the re-rolls it gives you. The character itself doesnt have to be that great (I often run with a night goblin boss in with one of my hordes when points are tight) but you will be really handicapped by not taking one.
    Magic - Although you can have a shaman in the chariot, in my own experience these tend to get picked out by shooting/magic pretty quickly. i would say that at least 1 or 2 single models shamans are needed. The best bet is a couple of low level shamans (rather than 1 higher level) mixed into units or hiding behind them for protection. Under the new O+G rules I am finding Night Goblin shamans to be very, very points effective. Even having 2 level 1's can give your army a huge boost and for only a very few points, the magic mushrrom roll you get with every cast is very usefull.


    Although not essential, some artillery would be very usefull. Spear chukkas are cheap (points wise) and Doom Divers are very good under the new rules.
    The Goblin Wolf chariots are also much better now, taking them in units of 3 gives you 3D6+3 impact hits for just 150 points. Even used in pairs these will recover their points in most games and if they do die before they reach a decent target they have normally drawn away artillery fire or a cavalary unit from your other troops.

  4. #3
    EWOP adamwelton's Avatar
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    Great stuff, thanks ash-that's the sort of thing I needed to hear. You can see that I'm on the right track. I heard all the fluff about huge blocks of models and wondered how my army was going to survive more than two rounds of combat! I see now what you mean. I can jiggle my units around to make fewer but bigger units and use the command models as a BSB and dismounted Bosses.

    I also have a cunning side-plan to put Gobbo Shamans on Spiders. These would move quite fast and be a mobile threat, and with more than one I would have a bit of redundancy. They are probably too fragile however, so I may try them out tucked into or behind units. I could also stuff one in the chariot, spreading my eggs amongst many baskets. That seems to take care of magic. I am considering artillery and Gobbo specialists but I'm going to see how this lot works first. I am sure I can do something with it, but if I put anything else in then my points limit will get too high. I can afford all the extras but GW has had enough of my cash over the years, and if they're going to start pumping out army books at almost £30 a time then I'll be giving most of their stuff a miss. They're their own worst enemy, really.
    Give a man a gun and he can rob a bank. Give a man a bank and he can rob the world.

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