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After letting Grimgor out to 'bash sum 'edz' a couple of times over the last week or so, i've remembered just how much I love this character!
So I decided to put together a list that I'm sure the big green fella would approve of.
As many Orcs as I could, in hordes, with just a couple of litlle Gobbo's Shanghai'd in to do some of the dirty work.
Savage Orc Great Shaman, level 4, Lucky Shrunken Head, Fencers blades
Black Orc Big Boss - BSB - Armour of Destiny, Shield
Night Goblin Shaman - Level 2 - Dispel Scroll
Night Goblin Shaman - Level 2 - Channeling Staff, Talisman of Endurance
50x Orc Boyz (10x5 Horde) - Shields, Full cmd. BSB in here
49x Savage Orc Big Uns (10x5 Horde) - Add H/W, Big Stabba, Full Cmd, Great Shaman in here
12x Savage Orc Boar Boyz - Add H/W, Musician
39x Black Orcs (10x4 horde, Da Immortalz) - Shields, Full cmd
2x Doom Divers
1x Rock Lobber
I see neither of us got replies to our posts so Il give it a try here, even though Im not really experienced =)
I like ur hordes, will look massive on the board! Grimgor will definatly aprove of it, altough Im alittle bit concerned about him letting 2 night gobbo shamans running around on their own like that...
You have very few units for a 3k army, altough they are wide they will probably have a hard time not being flanked...
Im also alittle bit worried about ur enemy probably will be steadfast against them with so few ranks, even if u kill alot!
All 10 orcs in each rank will probably not see the fight (your enemy have to be atleast 8 wide) but you will get a extra rank to fight to chop some extra blood, Grimgor will like it!
If I were ur opponent and had alittle bit fireing power I would probably go after ur savage orc boar boyz and make them panic, and perhaps even panicing ur other units, with them gone u will be very slow and unmobile, and easy to flank...
What you could try is to drop 10 savage orc big uns, add another 15 orc boyz and split those into 2 units 5 wide instead.
Or drop 10 savage orc big uns, 1 orc boy and add another savage orc boar boy (to make ur enemy having to kill 4 of them in a single turn instead of 3 to make them run), also give them a standard bearer with the gleaming pennant and 27 nightgobbos to protect the shamans (or keep them alittle bit under control for the sake of Grimgor).
Perhaps just drop 2 orc boyz and add the standard bearer and the gleaming pennant to the savage orc boar boyz, can be a life saver =)
Hope I atleast gave u some new thoughts! Now let the orcs get out and fight!! =)
Last edited by Nacher; May 22nd, 2011 at 09:49.
thanks for the reply and suggestions, a lot to think about there
This list started when I realised I just hadnt fielded normal Boyz for quite some time, there always seemed to be something I could replace them with that was more effective.
So, I decided to try a big horde of them! That let to the other Hordes, just to see how well that many orcs in such few units would perform.
I don't expect it to really do well against a very tactical opponent, but, with a little luck could probably chew through most of what is thrown at it (fingers crossed)
I just love putting together different lists and trying them out on the table, as well aas being a lot of fun, it does teach me just how those different units will perform in situations, something I can then incorporate into more thought-out, effective lists.
I'm yet to try this actual list fully, but have tried out the 40 string Da Immortulz+ Grimgor Horde and a 50 Strong Savage Orc Big Un horde.
Da Immortulz where amazing, against a Skaven army that I usually struggle against (3 doomwheels, 2 warp-lightning cannons and 13th spell are a git! )
They where hit by 2 doom wheels on the way to the first of his hordes, managed to wipe these and only took 3 casualties, got lucky and managed to dispel scroll his 13th spell attempt on the first turn.
Hit his Horde and it ran after one round, took just 5 casualties, managed to then turn and just slice through his entire battle line, while my Boars and chariots swung around the flank and took out his warmachines and various small units.
The Savage Orc Horde didn't fair quite so well against a Dark-Elf enemy. They did ok, but, no better than my usual unit of 35 in 7x6 formation would have, as pointed out, I never managed to get the entire frontage into combat and the extra width made it possible for an extra unit to charge me while I was already engaged.
My last few fights have seen the Boar Boys get the Rangers Standard. this has worked very well. My opponents never expect me to come charging through a wood or other terrain with them. This won't work for long though, I generally play a small pool of people so most have seen the tactic already.
Without this I'm not sure i'll continue to use the Boar Boyz as I usually do (going around the flank to get warmachines/lone characters then hitting the rear/flanks) as smaller units of spider-riders/wolf-riders can probably do the job just as well for less points (and, after a couple of experimental games, I'm really likeing the Snagla Gobspit unit for this task)
I usually use the NG shamans for buff/hex's mainly and find these a lot more effective then their offensive spells (although I've been experimenting with different ways to get Bad Moon into my enemies lines recently). i find that keeping these solo and hiding them behind other units has been very effective. Its easier to move them to the unit that needs buffing/hexing and easier to keep them out of harms way (I always find they get a lot of directed attacks when I put them into a unit)