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Old August 18th, 2005, 02:12   #1 (permalink)
Ma choppa iz biggezt!!
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Default Tale of X Gamers- Kuffy's 2k list

Ok, for those who's been following my thread in the other forum then this is the list I like and have come up with.

For those who haven't FOR SHAME!! Anyways, I am going to be involved in a Tale of X Gamers starting next month. Now being a dwarf player and owning an Asur army (never used or painted properly) I wanted something of a horde army that lacks the discipline of my dwarfs with magic and big fun things. Basically this army will be entirely for fun, a damned good laugh.^_^

Anyways this is what I've come up with -

Draft A

Orc Big Boss (General); 107pts
Choppa, LA
Enchanted Shield, Umm's BBB 'At

Orc Big Boss; 120pts
Choppa
BSB, Drog's DA Armour

Nigh Goblin Great Shaman; 270pts
HW
Level Four, Buzgob's Knobbly Staff, Dispel Scroll

Night Goblin Shaman; 125pts
HW,
Level Two, Mad Cap Mushrooms

(24) Boyz; 245pts
Choppa, LA
S, Big Uns, FC - Nogg's Banner of Butchery

(24) Boyz; 196pts
Choppa, LA
E-HW, FC

(29) Night Goblins; 128pts
HW, S
FC - 2 fanatics

(29) Night Goblins; 128pts
HW, S
FC - 2 fanatics

Squig Herd; 176pts
(5) Herders, ( Squigs, (3) Hoppers

(3) Stone Trolls; 180pts

(1)Giant; 205pts

Total = 1880pts
Remaining = 120pts

***

Now, you'll notice I have a hundred and twenty points remaining and I'm stuck. I don't know what to take. I've had a few thoughts;

Add Nibbla's 'Itty Ring or another Dispel Scroll to the Great Shaman leaving 95pts, enough for 6 Wolf Riders with Spears, Bows and a Muscian. the problem here is that I fear WRs are going against my theme (based around the Troll Country/Mountain WAAAGH! BoB list) and having them may seem out of place. But I was thinking of maybe converting them to be NGs on a giant spider/creature, but only maybe as my converting skills are very, very limited.

Second option was another unit of 29 NGs with two Fanatics but minus the SB. This gives me another unit and more fanatics but maybe too many, it'll also make the army seem like a NG horde with orcs in it.

Third was to have 24 naked boyz, again another unit but orc this time. Could add a punch in combat. Another option was 10 BOc with E-HWs, but this I'm not sure on as 10 models in a infantry unit is a risk even more so with BOs.

So any suggestions would be welcome.

***

Also on a related note, is full command worth it in a Goblin/Night Goblin unit? I usually take them due to it's worth it in dwarfs but in greenskins? And fanatics, how many would you suggest before it becomes no fun for your opponent?

Thanks.

KU
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Old August 18th, 2005, 13:30   #2 (permalink)
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Your Fanatics will help screen your force, but you still must contend with a Brettonian Heavy charge. I would seriousily consider some wolfriders that can screen ahead or some Snotling bases to take that heavy charge.

Also, a spear chukka in the back throwing bolts into the Knights along with magic may be good too.

Wait....since you said fun. a Few Gobbo Doom Divers would be fun!
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Old August 18th, 2005, 21:59   #3 (permalink)
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I just read your other post with your "Fluff"

Take two units of two Snotlings to act as screens for your forces

or

Snotlings and some Aerrz Boyz.
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Old August 19th, 2005, 03:01   #4 (permalink)
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Quote:
Originally Posted by King Ulrik Flamebeard
Now being a dwarf player and owning an Asur army (never used or painted properly) I wanted something of a horde army that lacks the discipline of my dwarfs with magic and big fun things.
Lacks discipline, us greenskins? Never! I thinbk what Ku also mean to say in the last part of the above sentence is: "I wanted to try an army where the models don't wear pretty, nancy skirts; and the models are above movement tray height." That's ok KU, we understand. :p

Quote:
Originally Posted by King Ulrik Flamebeard
Draft A

Orc Big Boss (General); 107pts
Choppa, LA
Enchanted Shield, Umm's BBB 'At
This guy needs to be a warboss. An entire greenskin mob testing on Ld 8 is not a pretty thought (despite what goblin generals tell you). Ld 9 will give you more staying power and make you less prone to failing panic checks so that your boys get stuck into close combat combat earlier, where they excel. Drop the LA and add Armour of Gork, or alternatively, if you want more hitting power, give him the Club of Fumpin.

Quote:
Originally Posted by King Ulrik Flamebeard
Orc Big Boss; 120pts
Choppa
BSB, Drog's DA Armour
Good, although I would usually give my BSB's a magical banner - either a War Banner, or Drog's Banner of Butchery and stick him in a unit of Black Orcs with GW's or savage orc big uns.

Quote:
Originally Posted by King Ulrik Flamebeard
Night Goblin Great Shaman; 270pts
HW
Level Four, Buzgob's Knobbly Staff, Dispel Scroll
I think tha this guy will have to be downsized to accomodate your Orc Warboss. Make him level 2, and get the Itty Ring for another spell to throw at your opponents. Keep the Dispel Scroll.

Quote:
Originally Posted by King Ulrik Flamebeard
Night Goblin Shaman; 125pts
HW,
Level Two, Mad Cap Mushrooms
Good, although the high cost of Mad Caps stops you from buying another dispel scroll, which you should have at 2k points.

Quote:
Originally Posted by King Ulrik Flamebeard
(24) Boyz; 245pts
Choppa, LA
S, Big Uns, FC - Nogg's Banner of Butchery
This unit needs shields, I'd swap this unit's banner for a War Banner - the banner of butchery is more suited to units with higher amounts of attacks or higher strength.

Quote:
Originally Posted by King Ulrik Flamebeard
(24) Boyz; 196pts
Choppa, LA
E-HW, FC
You know my stance in AHW's, so I won't bore you with it again!

Quote:
Originally Posted by King Ulrik Flamebeard
(29) Night Goblins; 128pts
HW, S
FC - 2 fanatics
Add 1 more fanatic.

Quote:
Originally Posted by King Ulrik Flamebeard
(29) Night Goblins; 128pts
HW, S
FC - 2 fanatics
As above.

Quote:
Originally Posted by King Ulrik Flamebeard
Squig Herd; 176pts
(5) Herders, ( Squigs, (3) Hoppers
Squigs are awesome! Add more herders to keep your herd under control, another 5-6 would be good. Also, you need to have one more squig in order to have 3 hoppers, I'd add 4 more and another hopper too, and have your herders at 10-12 in number to make it a nicely sized unit.

Quote:
Originally Posted by King Ulrik Flamebeard
(3) Stone Trolls; 180pts

(1)Giant; 205pts
Both units are good. Just remember to keep the trolls close to your general at all times, at Ld 4 they are guaranteed to be stupid the entire game if you leave them alone!

Quote:
Originally Posted by King Ulrik Flamebeard
Now, you'll notice I have a hundred and twenty points remaining and I'm stuck. I don't know what to take. I've had a few thoughts;

Add Nibbla's 'Itty Ring or another Dispel Scroll to the Great Shaman leaving 95pts, enough for 6 Wolf Riders with Spears, Bows and a Muscian. the problem here is that I fear WRs are going against my theme (based around the Troll Country/Mountain WAAAGH! BoB list) and having them may seem out of place. But I was thinking of maybe converting them to be NGs on a giant spider/creature, but only maybe as my converting skills are very, very limited.
A good option, goblins on spiders would look great, and I think there are some nice looking monstrous spiders in the Reaper range that you could use. Something to consider if you can use non-GW mini's. Otherwise, I thinkl wolf riders would be perfectly accepatble, I'd make them night goblin wolf riders to blend in with your other units in the army though (just use NG chest / heads and arms and common gobbo legs).

Quote:
Originally Posted by King Ulrik Flamebeard
Second option was another unit of 29 NGs with two Fanatics but minus the SB. This gives me another unit and more fanatics but maybe too many, it'll also make the army seem like a NG horde with orcs in it.
A good option, but you already have 4 units that will be able to hold the lines for you and grind your foes to a halt, what I think that you need is some hard hitting combat power to win combats for you - ractically speaking of-course. Fluff-wise, another unit of NG's would indeed compliment the feel of your list.

Quote:
Originally Posted by King Ulrik Flamebeard
Third was to have 24 naked boyz, again another unit but orc this time. Could add a punch in combat. Another option was 10 BOc with E-HWs, but this I'm not sure on as 10 models in a infantry unit is a risk even more so with BOs.
Once again, you don't need another infantry unit clogging up your side of the board, I think a small unit of BO's with GW's would be better than AHW orcs for hitting power and flanking duties. Keep the unit size down to 10-12 and add a Boss (he'd be s7 and make matchwood of chariots) for more hitty power and musician as well.

Quote:
Originally Posted by King Ulrik Flamebeard
Also on a related note, is full command worth it in a Goblin/Night Goblin unit? I usually take them due to it's worth it in dwarfs but in greenskins? And fanatics, how many would you suggest before it becomes no fun for your opponent?
Always take full command for your block units, remember that they will be near your general's unit most of the time, and will benefit from his Ld value, and not use thier own measly value. As for fanatics, I think 6 would be near the maximum before the field starts getting a little too cluttered, so what you have at the moment is definitely fine.
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Old August 19th, 2005, 13:15   #5 (permalink)
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Quote:
Originally Posted by Grimbog Elf Ater
Lacks discipline, us greenskins? Never! I thinbk what Ku also mean to say in the last part of the above sentence is: "I wanted to try an army where the models don't wear pretty, nancy skirts; and the models are above movement tray height." That's ok KU, we understand. :p
No, I was right the first time.

Quote:
Originally Posted by Grimbog Elf Ater
This guy needs to be a warboss. An entire greenskin mob testing on Ld 8 is not a pretty thought (despite what goblin generals tell you). Ld 9 will give you more staying power and make you less prone to failing panic checks so that your boys get stuck into close combat combat earlier, where they excel. Drop the LA and add Armour of Gork, or alternatively, if you want more hitting power, give him the Club of Fumpin.
Actually as I want a good deal of magic the Great Shaman is something I want, also I know the abiltiy of LD9 but as I'm use to it I'm kinda wanting to use lower LD. He's there to pass what LD he can and for a little bit of combat prowless, with a 4+ sv, 5+ ws and T5 he can handle himself.

Quote:
Originally Posted by Grimbog Elf Ater
Good, although I would usually give my BSB's a magical banner - either a War Banner, or Drog's Banner of Butchery and stick him in a unit of Black Orcs with GW's or savage orc big uns.
Not a fan of using BSBs for magic banners, unless mounted IMO they're too vunerable. With a max of 6+ sv and T5 he's not too hard to take down, two hits from a GW and he's dead. Aso in my experience the BSB can be even more valuable than the general, re-rollable LD8 is very nice and can keep the army stable for longer than having extra attacks or an extra wound.

Quote:
Originally Posted by Grimbog Elf Ater
I think tha this guy will have to be downsized to accomodate your Orc Warboss. Make him level 2, and get the Itty Ring for another spell to throw at your opponents. Keep the Dispel Scroll.
As said magic is paramount in this army, I of course wanted power but magic is something I've never used before. So the Great Shaman must be there.

Quote:
Originally Posted by Grimbog Elf Ater
Good, although the high cost of Mad Caps stops you from buying another dispel scroll, which you should have at 2k points.
TBH I'm not that bothered with the Dispel scrolls, as the army is infantry they'll be moving towards combat quickly and once there my dispel dice should be high enough to stop most magic. Also I could just add the DS to the great shaman.

Quote:
Originally Posted by Grimbog Elf Ater
This unit needs shields, I'd swap this unit's banner for a War Banner - the banner of butchery is more suited to units with higher amounts of attacks or higher strength.
They have shields, note the S in italics. I did consider the War Banner and still am, as said this is only a first draft.

Quote:
Originally Posted by Grimbog Elf Ater
You know my stance in AHW's, so I won't bore you with it again!
Bah!!

Quote:
Originally Posted by Grimbog Elf Ater
Add 1 more fanatic.
Adding fanatics I'm sure of, while most say six isn't many I'm unsure. Yes they'll do lots of damage but they also push my cheapish NGs units up by another 25pts each, they stand a good chance of being a sacrifical unit and the more costly they are the worse for me.

Quote:
Originally Posted by Grimbog Elf Ater
Squigs are awesome! Add more herders to keep your herd under control, another 5-6 would be good. Also, you need to have one more squig in order to have 3 hoppers, I'd add 4 more and another hopper too, and have your herders at 10-12 in number to make it a nicely sized unit.
I have thought about increasing these, more squigs is what I want. Less I'll need more herders but IMO they're less important, squigs are fun. ^_^

Quote:
Originally Posted by Grimbog Elf Ater
Both units are good. Just remember to keep the trolls close to your general at all times, at Ld 4 they are guaranteed to be stupid the entire game if you leave them alone!
Yep, was considering using the trolls as a flanking/shock unit. Dead centre of the battle line will have my opponents worried a bit.

Quote:
Originally Posted by Grimbog Elf Ater
A good option, goblins on spiders would look great, and I think there are some nice looking monstrous spiders in the Reaper range that you could use. Something to consider if you can use non-GW mini's. Otherwise, I thinkl wolf riders would be perfectly accepatble, I'd make them night goblin wolf riders to blend in with your other units in the army though (just use NG chest / heads and arms and common gobbo legs).
I'll look into this, would be fun to do but my converting skills are limited. I'll keep this option open.

Quote:
Originally Posted by Grimbog Elf Ater
A good option, but you already have 4 units that will be able to hold the lines for you and grind your foes to a halt, what I think that you need is some hard hitting combat power to win combats for you - ractically speaking of-course. Fluff-wise, another unit of NG's would indeed compliment the feel of your list.
I suppose, but is four units horde-y enough?

Quote:
Originally Posted by Grimbog Elf Ater
Once again, you don't need another infantry unit clogging up your side of the board, I think a small unit of BO's with GW's would be better than AHW orcs for hitting power and flanking duties. Keep the unit size down to 10-12 and add a Boss (he'd be s7 and make matchwood of chariots) for more hitty power and musician as well.
I did consider BOs but I thought the small unti would be terribley vunerable and easy pickings, especially with GWs.

Quote:
Originally Posted by Grimbog Elf Ater
Always take full command for your block units, remember that they will be near your general's unit most of the time, and will benefit from his Ld value, and not use thier own measly value. As for fanatics, I think 6 would be near the maximum before the field starts getting a little too cluttered, so what you have at the moment is definitely fine.
Kinda figured this, just checking because I've seen people say the FC is pointless and is an easy 100vps (banner).

Thanks for the comments from all, keep them coming but this is my first draft list. I will knock up a few others, but this army is for fun and won't see action but occassionally as I suck with my dwarfs. So I have plenty of time to add other stuff to it for options, but I just need a fun looking list for the event I'm taking part in.

KU
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Old August 22nd, 2005, 00:26   #6 (permalink)
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Quote:
Originally Posted by King Ulrik Flamebeard
TBH I'm not that bothered with the Dispel scrolls, as the army is infantry they'll be moving towards combat quickly and once there my dispel dice should be high enough to stop most magic. Also I could just add the DS to the great shaman.
Well, look at it this way, another dispel scroll is additional insurance that your infantry line gets to their intended targets. On 5 DD and one scroll a typical 2k opposing force will have a minimum of 6 power dice, going up to a potential 12 (not including magcal item dice). You would need to stop 2-3 turns worth of magic to get near your foes, another scroll will help you to dispel the spells that will damage you the most. The Itty Ring is still something you should take IMO, it's great for anoying your foe and picking out characters in units.

Quote:
Originally Posted by King Ulrik Flamebeard
Adding fanatics I'm sure of, while most say six isn't many I'm unsure. Yes they'll do lots of damage but they also push my cheapish NGs units up by another 25pts each, they stand a good chance of being a sacrifical unit and the more costly they are the worse for me.
6 is the limit I think. If you're worried about costs how about a sneaky gobbo twist on the age old cup and ball" trick? Have one unit only with a full compliment of 3 fanatics, no faatics in the other. Mark which unit has the fanatics underneath the movement tray so it's a legitimate. This way, you can have you opponent second guessing themselves about which gobbo unit has them, and they may well focus their fire on the unit without them! That will save you 25 pts too!

Quote:
Originally Posted by King Ulrik Flamebeard
I have thought about increasing these, more squigs is what I want. Less I'll need more herders but IMO they're less important, squigs are fun. ^_^
True, and seeing that you're focussed on fun with this army, if you want them to go crazy earlier, keep the herder / squig ratio as is.

Quote:
Originally Posted by King Ulrik Flamebeard
Yep, was considering using the trolls as a flanking/shock unit. Dead centre of the battle line will have my opponents worried a bit.
Excellent, they serve well in this role. Just be wary of flame cannons, warp flamethrowers, and lore of fire!

Quote:
Originally Posted by King Ulrik Flamebeard
I suppose, but is four units horde-y enough?
Yeah, definitely. Don't forget you have your unruly squig herd in there too as a block unit, that will be large enough IMO.

Quote:
Originally Posted by King Ulrik Flamebeard
I did consider BOs but I thought the small unti would be terribly vunerable and easy pickings, especially with GWs.
You'd be surprised, people would rather pick off the night goblins before black orcs most of the time - fear of fanatics is a beautiful thing!

Quote:
Originally Posted by King Ulrik Flamebeard
Kinda figured this, just checking because I've seen people say the FC is pointless and is an easy 100vps (banner).
Bah! Silly snots, at Ld 8 (with your orc general in range) it's a must. And yes, it is an easy 100 vp, but it can make the difference in winning / losing a CR, so your chances of getting an opposing unit's banner is increased as well (especially with flank support from giants / trolls).

Quote:
Originally Posted by King Ulrik Flamebeard
Thanks for the comments from all, keep them coming but this is my first draft list. I will knock up a few others, but this army is for fun and won't see action but occassionally as I suck with my dwarfs. So I have plenty of time to add other stuff to it for options, but I just need a fun looking list for the event I'm taking part in.

KU
No problem at all KU, keep the updates coming, good luck with the modelling.
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Old August 22nd, 2005, 11:56   #7 (permalink)
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I have, see the pinned thread in the O&G forum.

Also I decided my 120pts would go to adding two more fanatics, five more herders and one more troll. ^_^

KU
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Old September 27th, 2005, 19:12   #8 (permalink)
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might i ask what is theis tale of X gamers? I've read the white dwarf articles, and if possible, i would like to join in.
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