Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
19 Orc Big Uns, Full Cmd, Extra Hand Weapon, General-336
Black Orc Warboss
Amor of Gork, Talisman of Protection,enchanted sheild, Fumpas Club of Fumpin,
Lvl 2 Upgrade, 2 Dispel Scrolls-166
12 Black Orcs
Full Cmd, extra hand weapons-153
20 Orc Big Uns
Full Cmd, extra hand weapons-208
16 Orc Big Uns
Full Cmd, extra hand weapons, Noggs Banner of Butchery-197
5 Boar Big Uns
15 Arrer Boys
2 Spear Chukkas
Effigy of Gork
Casting Pool: 4
Dispel Pool: 3
Models in Army: 107
Any suggestions would appreciated. Thanks in advance for all replies.
I would use a few units with shields, they'll have a 5+ save, be cheaper and get a nice S5 on the charge.
you could also add a BSB to the list, they are always useful in an horde army.
I would advise against a wyvern, you'll want the Ld 9 in a unit that will operate away from the main body.
Witht he points from the wyvern, you could pump up your unit sizes, 16 is too small to evade panic from shooting or magic. 20-25 is a safer choice, as it maintains your ranks for the entire game.