2000pt Night Goblin List - Warhammer 40K Fantasy
 

Welcome to Librarium Online!

Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!

Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!


Register Now!

User Tag List

+ Reply to Thread
Results 1 to 7 of 7
  1. #1
    Member
    Join Date
    May 2005
    Location
    England
    Age
    33
    Posts
    210
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Reputation
    7 (x1)

    2000pt Night Goblin List

    2000pt Shooty/Magic Night Goblin List:

    Characters:

    Night Goblin Great Shaman, Level 4, Staff Of Baduum, Amulet Of Protectyness
    = 250pts

    Night Goblin Shaman, Level 2, Nibblas Itty Ring, Magic Mushroom
    = 115pts

    Night Goblin Shaman, Level 2, Magic Mushroom
    = 95pts

    Night Goblin Shaman, Level 2, Magic Mushroom
    = 95pts

    Core;

    29 Night Goblins, Spears, Full Command, Netters, 2 Fanatics
    = 221pts

    29 Night Goblins, Spears, Full Command, Netters, 2 Fanatics
    = 221pts

    29 Night Goblins, Spears, Full Command, Netters, 2 Fanatics
    = 221pts

    29 Night Goblins, Spears, Full Command, Netters, 2 Fanatics
    = 221pts

    20 Night Goblins, Bows
    = 60pts

    20 Night Goblins, Bows
    = 60pts

    Special;

    2 Bolt Throwers
    = 70pts

    2 Bolt Throwers
    = 70pts

    2 Bolt Throwers
    = 70pts

    Rock Lobber
    = 70pts

    Rare;
    Doom Diver
    = 70pts

    Doom Diver
    = 70pts

    ARMY TOTAL: 2000pts
    MODEL TOTAL: 160, 9 warmachines, 8 Fanatics
    POWER DICE: 12 +1 Bound Spell, +3 Magic Mushrooms
    DISPEL DICE: 7


    The plan is, soften the opponent up with warmachines, bows (probably wont do a lot, but for 120pts you can't beat 40 shots lol), magic and fanatics.

    The 4 spearblocks provide a defensive line, and I've found that keeping units of bowmen near warmachines makes people get paranoid about fanatics and avoid charging them.


  2. Remove Advertisements
    Librarium-Online.com
    Advertisements
     

  3. #2
    Member
    Join Date
    May 2005
    Location
    England
    Age
    33
    Posts
    210
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Reputation
    7 (x1)

    Seriously, do i just assume from the lack of response that this list is brilliant and utterly flawless? Anyone?

  4. #3
    Skeletor=Pimp. Stunted_Merc's Avatar
    Join Date
    Sep 2006
    Location
    TX
    Age
    28
    Posts
    996
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)

    ReputationReputationReputationReputation
    82 (x2)

    Ignoring the rather rude and pointless remark you made, the only flaw I am seeing is that you have way too many Fanatics. Eight Fanatics could spell early doom to you're force, I would cut it down to four and used the saved points to buy more blocks, or maybe a few Squigs for sheer panic. A giant wouldn't hurt either if you could squeeze it in, people tend to think it's nasty and concentrate fire on it, leaving you're Gobbo's rather safe from cannon fire.

  5. #4
    LO Zealot
    Join Date
    Oct 2004
    Location
    Essex
    Age
    43
    Posts
    1,332
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    ReputationReputation
    41 (x3)

    Its not exactly the most inspired list really is it. If you want to sit still and watch your opponent move toward you while you do a bit of shooting then fair enough. It will probably be a bit dull to play with and against. Also the highest leadership in your army is going to be about 6 (I don't have the book at work with me) so the first terror or panic tests you have to take and most of your army is going to run.
    Helper monkey, bring me beer and donuts

  6. #5
    Member
    Join Date
    Oct 2006
    Location
    Carlisle- England
    Age
    29
    Posts
    42
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Reputation
    2 (x1)

    night goblins

    i agree with the idea of too many fanatics, i also think too many spear chuckas. i would reccomend another rocklobber instead of two of the spear chuckas as if your intending to thin numbers down a rocklobber wil do a better job against infantry. you have enough fanatics and spear chuckas to deal with large gribblies and cavalry units.

  7. #6
    Member
    Join Date
    May 2005
    Location
    England
    Age
    33
    Posts
    210
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Reputation
    7 (x1)

    Hmm, you could be right. A goblin gunline I was hoping would be a varient on the usual gunlines, but at the end of the day it's still probably going to be a gunline.

    I could cut back on the fanatics down to 1 per unit, then drop the goblin bows, 2 spear chukkas and one of the doom divers freeing up points for a giant, as well as some varient troop choices such as squig hoppers.

  8. #7
    LO Zealot
    Join Date
    Oct 2004
    Location
    Essex
    Age
    43
    Posts
    1,332
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    ReputationReputation
    41 (x3)

    Squigs and squig hoppers would be great, makes it feel a be more night goblinish :yes: I would be tempted to have your army general as a warboss as well, it is only one more leadership but that can make a hell of a difference.

    I am looking at making a 2000 point army based around Skarsnik to see how that looks.
    Helper monkey, bring me beer and donuts

+ Reply to Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts