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I have played against them a few times. I have read everything I could find about them, I dont have the book yet because Im still trying to figure out what army to play.
I currently play Hordes of Chaos mortal undivided army. I am bored with them and am looking for something else. Orcs I like. Im also interested in VC.
Can someone please help me figure out which army to buy next.
Pros and cons.
Orcs + Gobbos!
Orcs and Goblins are the most diverse army available in Warhammer - from miniature snotlings to weedy gobbos to fearsome orcs to lumbering giants. This variety doesn't just stop at troop choices but extends into character options as well - black orc warbosses, night goblin shaman, orc bosses and savage orc great shaman to name a few of the 23 possible hero/lord choices they possess. Would you like to march forward with brute force and little option of opponent's being able to avoid your battle line? Then field units of 30 boys apiece and charge toward your enemy full bore. Prefer a maneuvering approach? Then load up on chariots and wolf riders and have at it! Enjoy shooting things? Throw in a rock lobber, doom diver or bolt thrower. Or... as you'll come to see - why not a little bit of everything? Have just enough shooting to bring an enemy's heavy cavalry down to size, a unit of skirmishing squig riders to slaughter your opponents scouts/protect your flanks or take down a war machine or two, some powerful chariots to mow through enemy flanks all around a core of hard hitting savage boys or black orcs at your center... endless possibilities! All of this around a superb model range from the zany (snotling pump wagons - claptrap constructs made from pilfered items found around orc encampments built by the teeniest goblins in order to emulate the chariots of their orc counterparts) to the inspiring (Grimgor Ironhide astride a mound of shields, axe extended in challenge, bloody human head clenched above his screaming visage). There are volumes more to write but I fear I've already rambled enough...
Let me finish by saying that I played Chaos for the first decade I was involved in Warhammer - back in the days when we could summons Demon Princes for cheap and were given 2d6 chaos rewards to ensure victory or snatch it from our grasp depending on the whim of a die. I still bust out my Chaos warriors from time to time (I have a 2250 force of all four deities plus undivided) because I really enjoy playing with them. Let me say though that the precision and calculation required to run an effective Chaos force - ensuring los, calculating distances and slicing every pie possible - goes right out the window when playing Orcs and Goblins. I was finally able to relax while playing because instability is part of the Orc + Goblin army... the best laid battle line will be thrown into dissary when you're battle standard and great shaman are both delayed because their unit started crackin' wise about each other's mommas. O+G are a personal favorite army because of their models, variety and backstory for sure, but I have also found that the most relaxed and enjoyable warhammer players at the very least dabble into the greenskins. What other general will shout in excitement with the rest of his audience and his opponent when his unit of savage orc boar boys fails to run down the opposing general on turn 6 due to a failed animosity roll? If you're into being in charge of an extremely powerful missle that grows more unstable the more you try to control it and truly love the game of Warhammer... then Orcs and Goblins are your greenskinned avatars. And if so, welcome to the fold, let's slaughter the old world together!
Orcs + Gobbos!