Welcome to Librarium Online!
Is the uber-squig a worthwile mount for your gobbo boss, tactics/point wise? I haven't really found anything about how to, if to, when to use it. Anybody have any info regarding it?
I need the bugger so I can see!
Gobbo bosses on giant squigs are generally not worth taking in terms of gaming effectiveness. Firstly, movement is very random and therefore unreliable, and secondly it can't join any units which means it'll get shot to bits out in the open.
You are much better off having a gobbo boss in a big unit of goblins. Given the right stuff, they can be extremely lethal. One of my favourite combos is a big boss with sneaky skewerer and tricksey trinket.
I have my Gobbo on a giant squig and he consistently does well. He has to be used in combo with a unit of Squig Hoppers. Now yes I know he can't join units, but there's no rules saying he can't be placed "in" the unit. By "in" I mean placing the model litterally inside a bunch of squig hoppers there by blocking line of sight to him. Now Squigs have the awesome ability that they don't need to see their targets to charge them, i.e. they will go 3D6" in the direction. So all you need to do is point the Giant Squig in the direction, and he'll leap out of the squig hoppers into combat.
I'll generally give the Gobbon one of two items.
- The pipes of doom. If you're the kind of player that likes to make a list to take on all comers, as I am, this item is brilliant. Bounce your gobbo up the field, blare the horn and watch the enemy Cav/Chariot/Monster run for the hills.
- The spear of extra attack per enemy rank. When in combo with a unit of Squig hoppers, that's a heck of a lot of Strength 5 attacks.
Squig Hoppers being immune to psychology also means no panic if the get shot at. I'd also try to keep them to the woods, as it gives them cover, they move through without penalty and if there's an enemy unit inside you can't see . . . that's not a problem for the squiggies!
I hope this little example of using Squigs is helpful...just make sure he's not by himself, but with some squig hoppers.
Say you have a unit of Night gobbos on your flank (for fanatic flank protectors). Place you Squig(goth? mines big^^) behind the unit. He can charge after the gobbos charge if i remember right. So, be sneaky, and charge your gobbos to a target in a directio nto the left (so they move out the squigs road) then he can move in the cumpolsury(spelling?) movement phase. Its nasty, but works =P
This works, but one Gobbo by himself doesn't do a lot of punch whereas a Gobbo Boss with a unit of 2 strength 5 attacks each can take on a rank and file unit and win.
Yes indeed! It also means, with skarsnik, you can get Night Goblins with Ld 9 ! ! !But pipes + horn of urgok=nasty, i use that combo
I've not really thought about using the Giant Squig as a flanker. Hmmm, may have to give that a go. I'm a purest Night Gobbo player, so nothing that you wouldn't find in a Night Gobbo army normally (No Orcs!)
I run a "kult of speed" gobbo list/
Night gobbo centre, with Grom (well, my counts as one) on one flank, with his chariots and riders. My squig riders and great squig on the other. Alogn with wolf riders and stuff.
Otherwise im playing with 200+ Gobbos, skarsnik and shamans, always fun!
SO, back to the thread, try the squig, if you like it, then good, if not then fair enough. its like marmite =)
P.S. Von, friend invite coming your way, along with rep
Thanks, all! The pipes of doom sounds quite nice from a fluff perspective, my favorite mini of them all being the squig piper. I was thinking how much fun it could be to convert him onto a giant squig as a boss, wasnt sure until now how much fun it would be. Really going a bit more for the friendly style of play, the one that comes from low leadership gobbos, mixed with\strapped to toothy balls of joy. Or slime. Whatever.
Anyway, thanks a bunch!
I need the bugger so I can see!