Welcome to Librarium Online!
I just recently started playing WHF again after about a 10 year break and I've dusted off my night goblin army. Now my question is I plan on playing big units with max fanatics (ie...36 gobs 3 fanatics) probably 2 lvl shamans and a big boss. Would it be a good idea to throw a giant into the roster? I know the old rules for giants were quite nasty but not sure about their effectiveness now with the new rules? Any suggestions?
Well I'm a big fan of giants, so I think that putting one in is always a good call. The presence of terror on the field is a huge benefit for any army as it can really throw some opponents for a loop, and the giant also helps divert some fire away from the rest of your army so they are more free to do their jobs. Once the giant actually gets to combat the real fun begins. With the current rules the giant has huge potential in combat, making it capable of basically taking anything out if you roll properly. Of course you wont roll well all of the time, and in fact you will probably roll poorly more often than not. But that's one of the fun things about the giant, he's like a box of chocolates, you never know what you're going to get!
Giants are great not just for the fun factor, but also because they cause terror, add a relatively fast element to the army and can also deliver a lot of hurt when used right. They can be terrifying in combat, but NEVER try and take on a fully ranked unit in the front. Giants die eventually due to the lack of an armour save. Giants also have quite a big phycological impact on your opponent, which can sometimes win you the game, e.g. bad deployment, concentrating too much on shooting it down, etc.
So overall, giants are well worth the investment
Hope this helps
12" charge range
Stubborn @ L10
+ deadly versus any unit on the field (from steam tanks to clanrats)
neato customizable model
all this for a mere 200ish points
the giant can cover your flank or break open your enemy's all by his lonesome. he can deny rank and give you a flank bonus. he can win combat by 2 automatically no matter what is done to his weedy comrades and stand in combat with stubborn L10. he can throw down 12 S6 hits in a single round. he's a fire and forget missile with no target restrictions or a shooting magnet protecting the rest of your smaller forces.
take a giant
oh, and in a 2000+ fight take your 2 for 1 pump wagons as well. they ALWAYS make up their points. always.
Last edited by semersonp; October 28th, 2007 at 20:02.
Giants can be good but they can also eat up points and not dish out any damage. If your facing an army like chaos I would use one but agensit wood elves or dwarves i would use bulk over brute force of giants.
I have learned to fear giants. When I was new to Wood Elves, I thought, Hey, look! A giant! Perfect for my Treeman to attack!
You can see where this is heading. It didn't take long before my Treeman was pulped and the giant was off looking for a foe worthy of its might.
Now I just shoot at it until it drops.
Point is, giants are wonderful for tackling anything Ogre-sized or bigger. That's when they really shine IMO.