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Okay, so here's the deal. My mate and I are just starting WFB. He's chosen Orcs and Goblins, I'm still proxying a few armies trying to make up my mind. Yesterday, I tried a game with the new HE against an all goblin list that turned out to be fanatic heavy. 7 in 1k points, if I recall correctly. Simply put, the fanatics absolutely mauled the poor Elves. Now, I'm well aware that Elves are about the worst thing you can have get hit by fanatics, due to low toughness/armour, but more importantly that they have small, expensive units that can't simply absorb the casualties.
But it got me thinking about armies overall, and how they can deal with fanatics.
I figure there are a few ways to do it.
- If you play an army with cheap-ish troops, you can just run them into the fanatics, cop the hits, and they're gone, so that your more expensive units are now safe.
But what if you dont' have cheap troops? I figure you have to bait them out, then shoot, but my problem is that it seems that many armies don't have sufficiently cheap bait units, such that when the fanatic hits them (it'll go the 8" required to hit the baiting unit 15 in 36 times. That's 42% of the time. Plenty enough to deter expensive cav units), it's doing a lot of damage in terms of both points, and the bait unit's effectiveness later (since the bait unit is probably a small unit of fast cav or the likes, it'll get absolutely shredded).
Another one I've heard is to lure them into woods so they go pop. Of course, this assumes the Night Gobbos are near woods to start with (unless you're Wood Elves, then you bring the woods to them).
I'm just really not seeing a GOOD way to deal with fanatics. Can any of you fanatic experts give some general suggestions that work a decent amount of the time? Ones that don't involve tailoring lists...
Well, as a high elf you should probably invest in some great eagles. They may not be the cheapest things in the world, but they will be able to effectively release the fanatics on the first turn and considering the heavy cost of fanatics, if you neutralize 3 fanatics you will probably have payed for the eagle. This means that he has to avoid them now, (I've waaghed onto a prematurely released fanatic, received twelve hits, and lost twelve goblins...), and they'll probably roll a double or hit the trees before they get anywhere near your elves. This basically works for any army that has flyers as well.
Another thing you should remember is that if you manage to force the goblins to flee they lose the fanatics automatically, so make sure you focus your fire and magic on those goblins outside of the generals range to force a panic check, (realistically at a thousand points for an all goblin army you don't need to worry about the generals leadership, but it doesn't hurt to hedge your bets ).
All bow to fanatics. I have almost 60 of them for my 10k army.
remind me to never play you or your 10k fanatic army.
High elf players have some wondeful answers to fanatics. Between your magic and your shooting you should be able to panic units of the table. Also never underestimate destroying a unit of night goblins entirely to try and force the units within the panic range to break also. Deploy then figure out what unit will force a panic check on leadership 5.
Easy answers are things that should already be in your lists:
1.Bolt Throwers- multi shot, wounding on 3's
2.Archers-wounding on 4's
3.Flames of the Phoenix-wounding on 4's
40K-Beakies(9-14-4),Guard(4-7-2),Orks(34-12-11). FANTASY-Dwarves(15-6-7),Beasts (14-14-1), Skaven (17-17-10) DoC (6-1-2). CYGNAR (28-15-1)
Fanatics are very difficult to deal with, mostly because as the opposing general you don't know which units contain any, and how many there are if at all. What you could try as a high elf is using a dragon. That way if you declare a charge the unit of night gobbos wityh its oh so low leadership has to take a terror test once you have declared the charge. They are unlikely to be there to actually release the fanatics at all.
Helper monkey, bring me beer and donuts