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Filled with curiosity and it's a slow day at work so I thought I'd have some theoryhammer cloud talk...
Is anyone familiar with playing both 40k orks and WFB Orcs and Goblins? I'm curious about how their playstyles relate/differ. I've got 40k orks and know they operate as something of a horde army (to say the least) with paper-thin armor, bad shooting, but incredible hand-to-hand (though the new codex will change the choppa... sigh). They seem to have three primary shticks - footsloggers that can be beaten up and fall back into groups behind them and, with mob-up rules soak up the stragglers of a would-be-falling-back squad; high-speed, super-fragile transports; and spearhead bullet shields that provide cover for everyone behind them.
How would you (you being the O&G vet frequenting this forum) describe your army? I realize that O&G are tremendously flexible so aside from the obvious answer of versatility, is there anything O&G do best? Do they have definitive playstyles or outstanding weaknesses?
Thing they do best, running at the enemy and stoveing their head with a big stick. Like all your orks in 40k fantasy orcs live for combat and so can be devestating on the charge, as not only are they above average fighters they are also very cheap so you can have lots of them.
Greenskin armys can play however you want though really, elite fighters, warmachine heavy, pure horde or lots of magic with their only real weaknesses being a tendency to fight amongst themselves, lack of truely effective missle fire, a lack of armour for the majority of the army and a high probability of lots of fleeing. To be honest though I'ver never really played a game where this was too much of a problem especially as the huge number of troop types let you combat whatever gets thrown your way.
I personally play all goblin as have a great comedy value not to mention some troops which can can cause some serious damage to both the enemy and your own army. Plus who doesn't like outnumbering the opposition by a massive margin.
I think that the biggest difference I noticed when moving from 40k orks to fantasy orcs and goblins was that the fantasy counterpart actually had average shooting when compared with the other armies. They have access to most of the important war machines with one of their own and they have an assortment of bows. Other than that they play very similar to 40k, a predominantly horde army with capabilities for extreme speed and always good fer a fight.
I agree with the other posters as far as the speed is concerned. O&G likes to hit hard and hit first. With a couple units with completely random movements (fanatics, pump wagons, squig hoppers) and a good chance to add extra movement (6 on animosity, the WAAAGH! spell and army special move, and Hand of Gork), coupled with the orcs above average toughness, and the goblins dirt cheap units, make a veritable swarm of greenskins charging and causing chaos everywhere.
The main similarity between the two as far as I've seen (although I don't play 40K, I'm familiar with the rules and the armies) is that both are about controlled chaos. You know you're not going to get your units to do exactly what you want when you want them to, so you rely on getting them *where* you want them to be, and hope for the best. If you lose a few along the way, c'est la vie! 8X
Fantasy Orcs and Goblins are a very diverse army that can be built in many different ways and still be effective. Fantasy orcs are fairly cheap points-wise just like their 40k counterparts, but they have average ballistic skill and decent armor unlike their 40k cousins. A 4+ save in close combat isn't bad at all for a basic trooper who is t4 and s4 in the first round of combat, and considering the first round is often the only one that matters it makes them deadly. Both armies are quite random in how they perform. Another big difference is animosity, something not found in 40k. Your fantasy orc units might not do exactly what you want them too, and you always have to plan for the fact that they could squabble when you need them to move instead.