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I started playing 40K last year, after stopping being into warhammer about 10 years ago. This year me and my mates are getting into WHFB, and I'm going to do an Orc's and Goblin's army.
I got the army book and I'm starting to look into what units to be choosing etc, and I have a question about effectiveness of Night Goblin archers versus Orc archers:
Since they both have the same BS, but you can effectively have twice as many Goblins points wise, thus twice as many shots, do the advantages an Orc has in other areas make it worthwhile considering the aim is to keep them back and pour fire into the enemy?
Any suggestions or advice would be appreciated.
The main problem with O&G shooting, is that unless you are guaranteed a hill, a lot of times, it 's hard to fit a long line of archers stringed out in front your battle line. There usually just isn't a whole lot of room. If they are going to be ranked up, then only 5 can shoot and that's not worth the points of paying for the bows, you might have well, just taken regular troops with shields and been done with it.
I think the only reason to take bows is if you know your opponent is going to take a large target/monster or there are always tons of hills so that you can rank your troops up. WHFB is almost always won by superior movement and combat resolution, not shooting. Yes your guys have the same BS, but if they move and shoot long range, you'll be hitting on 6's and it's only str3, so the enemy is going to maybe take a casualty or 2 that's it. I think your rock lobbas and your spear chukkas (and esp. the doom diver) are the best and most effective points spent for use in the shooting phase.
If it was me, I would take a unit of night goblin archers purely because of Fanatics. Even if you dont have Fanatics in the unit, your opponent is sure to stay away, which can buy you a turn more of shooting or two. but even if you do have fanatics, and your enemy decides to charge you then you can let loose a fanatic or three
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I would suggest using the night gobbo's. Primarily because they can have fanatics and nets, and because shooty orcs only come in blisters from the online store (ie: no regiment boxes).
Hope this helps!
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but depending on his opponents, he may not need either. What's the point of taking either, if they aren't any good?
If you're going to fight a lot of characters on riden beasts (capt on pegasus, Noble on great eagle, or guys with a giant) then maybe it's worth it to have 1 unit, but in most 2250 games, O&G get more kills from 1 doomdiver or 1 spearchukka than 24 night gobbos with short bows. If he's playing friends, most of the time it's going to be open list, so the opponent will know where the fanatic is. with the range of short bows being so poor, he would have more luck killing things by just marching a smaller, cheap unit of night gobbos with 2 fanatics into the 8inch range of the enemy and releasing the fanatics than he ever wood, just standing back and trying to pepper them with short bows.