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Well, I finally decided to start and O&G army as my first fantasy army. If I wanted to acquire between 1000-1500 pts in an efficient speedy manner, do you veteran players have any advice as to what purcheses would help me out. Any tips would be appreciated too
Assuming you dant have the main rulebook yet either, id say start with the Battle for Skull Pass set. Sell on the Dwaves, the rest are good. From there take a good read of the O&G army book and see what you like, That is the best way to make an army, rather than having others tell you want to add. Obviouls post your prospective lists here for advice and comments on them.
After BFSP id suggest looking at adding some Orcs and an Orc Hero as you aim towards 1K. Possibly an Orc Shaman too if you want a good and fun magic offense, and team them with the Gobbo Shaman.
Like Phoenix said, Skull Pass is a brilliant set for the amount of models you get. Even if you already have the rulebook it's worth a look -
40 night goblin spearmen
20 night goblin archers
10 spider riders
and a troll
is quite a good start, especially when you consider that the box sets to assemble this force would probably cost twice what Skull Pass does, and it comes with Dwarfs and rules as well.
I've heard that you can get really good deals on the Skull Pass goblins online as well, so that might be worth a look.
I myself got to around 2000 points with just Skull Pass, the £100 Army Box, a box of Orc Boyz, some fanatics and a character model. The Army Box is worth a look because you get a lot of models for your money, even more so than in the Batallion. But as a general rule, I always say buy the models you like then turn them into a functional army afterwards, but then I am more of a painter than a gamer.
Thou shalt remember:
Warhammer Fantasy armies do NOT have Codices. They have Army Books.
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I too am just about to start my first fantasy army, and it's O&Gs. The Skull Pass box set looks great value (even if models aren't quite as good), so I'm picking that up, along with the battalion box, a few fanatics and ordered the Goblin Boss on gigantic spider for my army general.
For a relatively low cost, I've got a lot of what I know I'll be wanting:
Some fast hitting units (20 spider riders, boar chariot, boss on spider), a decent amount of line troops (3 x NG units, 1 Orc unit), and a few other bits to add on (shamen, 1 unit of NG with Bows.
A pretty low outlay for not too far of 1500pts (with fanatic/nets upgrades etc).
Get the Army book first.
BFSP x2 by trading off the dwarfs
Fanatics x2 boxes
That's enough to get a few games and understand the system and make some choices of your own. However I recomend...
Characters per your flavor.
Reason being that not too many people think that NG's with spears is optimal and that is mostly what you get from the BFSP set. I am not saying that goblins can't be affective but IMO orc boyz are point for point going to be the best buy. So while investing in the BFSP is a quickand super cheap way to amass an army I think down the road you will be wanting other models and find that most, if not all, of your BFSP models will be riding the pine. So looking at the big picture it is just as quick and cheaper to get the battalions than buying the BFSP sets and adding the Battalions later.
I'm also new to Orcs and Goblins, but here are a few things I learned immediately:
1. GET FANATICS. Fanatics are brutally destructive, and go off when the enemy approaches within 8in, so even if they're suffering from animosity, the fanatics still fly. Just don't put the unit that has them too close to terrain, as fanatics die the second they enter terrain, regardless whether they hit an enemy unit or not. The boxed sets are also nice, because you can make far more than 3 fanatics from the set if you supply some extra goblins to convert, and aren't too picky how they look (I made 9).
2. Goblin CC soldiers are either bare minimum, no frills life support for fanatics, or 35-36 in number. If you're fielding 20 night goblins, give them at least 2 fanatics, and possibly a musician to help them rally, but nothing else. No leader, no standard bearer, no spears, no nothing. Spears aren't going to make enough difference if they're charged with calvary, or a CC focused unit. With high numbers (35-36) they can possibly do it, and thus might warrant spears, standards, leaders and such, but the most a block of 20 will do is deliver fanatics, block your opponent's march, serve as a distraction, and possibly help another unit in close combat.
3. Goblin artillery is nice. Consider investing in a couple spear chukkas, and a doom diver catapault. The doom diver may seem like a lot of $, but it isn't hard to convert your own out of parts. You basically just need a goblin with wings, and a giant slingshot.
4. Goblin warbosses are worthless. Take an orc warboss instead. The leadership is much better, and they'll last a lot longer in close combat. Goblin shamans, on the other hand, are wonderful. Just don't let them be the only character in your army. Their leadership is low.
5. Field at least one unit of orcs, preferably at least 20-25, with extra choppas, and the warboss attached. Big un's are also nice, but expensive, and require you to field at least an equal number of non-big orcs. Regular orcs are dirt cheap, and effective. Savage orcs are really nice, considering they're fearless and get a 6 ward save, but cost a little more. Black orcs are immune to animosity, have great armor, and are the most versatile, but cost a lot more. Without a unit of orcs, CC will be a lot tougher, as even large groups of goblins quickly run from battle. If you don't like the $ cost of orks, just check on ebay. They aren't too expensive at all, and you can use old 40k orcs in a pinch. Just put them on square bases.
6. Goblin archers are nice, but field them in units of 10, with a musician. Spider riders are wonderful, but keep them to units of 5, with bows and a musician. As you might have guessed, I like musicians. They're cheap for what they do, help guys rally, and fight as normal. The general rule of thumb is that ranged units and calvary should be kept low in number, and blocks of CC soldiers should be kept high in number, unless they exist simply to deposit fanatics.
7. Go through the codex and decide exactly what you want before you start shopping. This rule applies to all armies, and all situations. A skulls pass set is an excellent start though.
8. Don't be timid. Orcs & Goblins either win big or lose big. Go for it! ;Y
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