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my friend plays orcs but cannot seem to defeat brets for his life
but then again he can't beat that many players anyway
however what would better orc and goblin players do in terms of tactics
my friend has a fairly expansive range of models
and the brets player:
at 2250 pts he has 4 units of 9 knights with two combat characters and he always challenges
he likes having a unit of pegasus knights and two trebuchets and some archers
and his tactics is really simple against orcs: charge head on
it seems to work seeing as lance formation gives him 2 ranks and lots of kills
so what would you guys do?
thanks in advance
Grimgor would certainly help... I mean he doesn't care if he gets charged, he will attack first, and he can challenge the bret leaders, either the bret hero dies 1vs1 or he moves back and lets his buddy knights get slaughtered.
Also, some spider riders or wolves for fast cavalry, bait him, and run when he charges, it's pretty simple, it slows down his cavalry as if they just walked toward your lines instead of charging your boys.
Spear chukkas work great against lance formations, they get no armor save against them and they're dirt cheap! I always take two of them.
I almost always make use of a goblin big boss on gigantic spider with wallopa's one hit wunda, those strength ten attacks are killer.
Also it's usually a good idea to take a black orc big boss on boar, enchanted shield, heavy armor, battle standard, and mortags best basha, put him in some Orc boyz or goblins for some punch,(and quell animosity) and he can even run out and charge small units by himself (trebucets or skirmishing archers). Back it all up with a solid goblin shaman with sneaky stealin for magic defense (and the spirit totem on another unit, not the bsb) and you're golden!
Tell him good luck!
A friend of mine picked up Brets at the same time I was getting into the game w/O&G so I learned to play against them. Some pointers:
-Don't take Grimgor Ironhide. If the Bret player has any brains he simply won't charge him.... ever... and Grimgor will be a waste.
-The Goblin Bomb is nice for screwing up Pegasus Knights (Goblin Big Boss on a wolf w/the one hit wonda and the brimstone bauble). He only costs 91 points, can charge 18 (usually enough to close w/the flyers) can go to s10 for 1 turn, and then when he dies he deals d6 s6 hits to the unit that killed him.
-Fanatics are nasty against Brets. You have to use them smart, don't let them get teased out by flyers or fast cav, but they destroy Knights.
-Fast cav can be really nice once you know how to use them, bit they take practice to achieve the charge redirects you want and to protect them from being picked off by archers (wolf riders are the best fast cav in the game imo).
-Boar Boyz w/the Waaaagh! banner can out charge Brets, taking away their single biggest advantage (charging gets them strike first, lances, and attacks from the side for lance formation). Usually you have to have the General w/the Boar Boyz, declare Waaagh!, and use the Waaagh! banner all on the same turn (turn 2 usually) but it's a game winner if you pull it off right.
-Spear Chukkas are nice, but never sure-fire (crappy BS).
-2 Doom Divers are easily one of the best choices you can make vs. Brets.
-Elite style infantry (Savage Orcs & Black Orcs) will just get charged and wasted. The MSU approach to cheap infantry can work tho (blocks of 20 gobbos w/fanatics, declare flee when you get charged to leave him out of position and drawing a ton of fanatics, then flank charge to finish a unit off - can be a little tricky to pull off tho).
Learning to deal with the Knights/what kills that armor save is step one - after that all you have to do is control the things that would screw your plans up (flyers and fast cav are the big ones, trebuchets & archers to a lesser extent).
Last edited by Courtsloth; April 1st, 2008 at 06:08.
Two's to kill. Ahh, sweet sweet music.
thanks for the help
im thinking lots of goblins and lots of fanatics
Night goblins all the way. Have a unit that has the warboss and battle standard bearer in it, give them the banner that makes them stubborn. Take fanatics in all your units, and certainly 3 in your big unit. Then give them nets. All of a sudden charging you become a bit of a liability. If he charges the main unit then he cops 3d6 whacks in the face on the way in which should take off at least a rank. Then when they reach combat there is a 5 in 6 chance that their strength is coming down by one due to the nets. Strength 4 against gobbos is much better than 5. Then you will take some damage, hit him back with 2 characters. You have high combat res due to numbers, standard and battle standard and even if he wins combat you are stubborn on a 7 with a re roll. next turn they are strength 3 hitting you and you can just grind them down.
Helper monkey, bring me beer and donuts