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i have been playing warhammer since the beginning of jan. cant really get the hang of it. i was wandering whats the best way to learn your army. mind you i play orcs an gobs. whats a good strategy for a noob. and what fig or regiment are good for a beginner. thanks for any help.
okay well lets see. always start a warhammer army by going for a legal 500 point force.
i.e. buy a hero and a core unit or two. herowise depends on what type of army you play, you say orcs and gobbos so either an orc boss or shaman should do the trick. although the boss prob has more leadership. core units, you will defo need orc boyz and NIGHT goblins, the other goblins are pathetic. well night gobs are pathetic too but you can take fanatics and you're not afraid of elves. start with that. later, good units are the giant and (of course) the ever flexible black orcs.
Fortes Fortuna Adiuvat
Obviously it depends on what type of O&G army you're shooting for. If you don't like goblins, then a boatload of orc boyz would be in order. If you want an all Night Goblin army, then obviously you would get some battle for skull pass sets. ;Y
That said, I find the standard Orc Boy to be an amazingly efficient choice. Slap a shield on there, and you have a nice survivable model with decent hitting power (choppas!) for very few points. Not to mention the models are still great, even after.......what, a decade?
I would suggest taking a look through the Army List section for tips on how to set up, equip and deploy your units.
i was also wandering if orcs with bows are worth anything. im kind of tired of not getting unit into combat.
First of all it's important to note that Night Goblins are indeed afraid of elves. After you have that out of the way a nice 500 point force is a blast for small easy to manage games, and it will help you learn your rules.
When you're new don't be afraid to ask a lot of questions when you play the game and refer to the rulebook when you need to. Here is a list that is simple, can help you learn your rules, soon enough you will be stompin' humies with the best of us.
Orc Big Boss 78 points
This guy you can stick in a unit of boyz (or goblins if you really want to) to add hitting power, you can use the great weapon for strength 6 attacks, or use the choppa plus shield for more armor.
Orc Boyz x20 150 points
This unit is the centre of your force and provides you with toughness 4 troops with a decent armor save (and strength in the first round) in combat.
Goblins x20 120 points
Yes, regular goblins if this guy is just learning the rules it's probably best to stay away from things like fanatics and netters in favour of a higher armor save. So yeah, same save as the boyz, cheap ranked unit, they can be pretty efficient in these small games because enemy troops are likely to be pretty basic aswell. Plus, this way you get goblins.
Goblin Wolf Riders x5 71 points
This is the first time you're going to get a little fancy, fast cavalry means they are very likely to be able to get where you want them, they have movement 9, which marching or charging is 18 inches, and they can attack an enemy unit in the flank to support on of your infantry units. Also note there is no standard or champion, the musician is there incase you decide to flee from an enemy (which can be good sometimes to try to get them into a position that works for you) and if you run you'd drop a standard, he gets points, don't take one on this unit. The champion will only make it more expensive, you can't go wrong with 71 point units, if they work, they work wonders, if not, it's not the end of the world.
Good luck young big boss!
P.S. I like this list I just made for you, I think I'll try it sometime soon!