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Calling all Warbosses!
Do you prefer Trolls, Stone Trolls or River Trolls?
Is the extra 20 points per model worth it if you were to take Stone Trolls or River Trolls over Trolls?
Also, if you have an army list with 2 Giants in it, would you consider taking 5 Trolls in place of one of the Giants, with 5 points to spare? Perhaps 3 Stone Trolls or 3 River Trolls with 25 points to spare?
It's decision time!
Last edited by mattapplegate; May 20th, 2008 at 20:53.
Im not actually an O&G player myself, but i recently had a good look at the army book and considered a list. Honestly, i wouldn't bother with Trolls at all. The fact you need to Ld babysit them really limits them and the position of at least one Character, usually your General.
Having said that, IF you have a Special slot spare, and some spare points, the odd troll may be useful. Wouldn't bother with the Upgrades, but a unit of one or two may have a spot in a list if you can accommodate them within the more essential units.
I often use 2 or 3 trolls. The only time I have ever used a trollish type is being a sneaky git and a Stone Troll against a TK player that I suspect will have a Casket of Souls. Regenerate Fear and Vomit is plenty of tricks. Regenerating an entire charge's worth of lance hits and then killing three Knights with no saves is a wonderful thing!
I dunno about 5. That's 200mm of frontage! That would make them difficult to deploy, and since they need to be within 12" of your general it complicates your entire battle line. I suppose you could run them with a second rank of surplus models, but it doesn't seem like points well spent. If I were devoting that many pts to a rare slot, I would preferentially take the Giant. I use Trolls cause I don't want to spend so much!
They do sometimes end up outside the LD bubble, but I've never felt it was a big problem. At that point they've done their job and generally just spend the rest of the game walking into the edge of the board contesting a table quarter, which isn't bad for what they cost in the first place. Also remember with Stupidity, if you join a shaman to them, he can still cast spells if they fail stupidity. (Do remember though, you won't likely have enough Trolls for Look Out Sir!)
Cheers for the advice , I am contemplating it because I have been warned about Bolt Throwers against Giants. My next game is against Dark Elves so the point made to me may be highlighted perfectly in this game as I know I will be facing 2 Bolt Throwers.
In my last 2 games, which you can track here
http://www.librarium-online.com/foru...tion-army.html (2000 Point Night Goblin Competition Army)
I have found it annoying putting my Shamans in a unit. I tend to just keep them in the unit the whole game. My main problems are that they stop casting when in combat, and even get wiped out (in the case of Grimgor)! You mention that putting a Shaman with the Trolls would be an option, and I am thinking the same! The Trolls I would keep close to Skarsnik to protect against flank attacks and to benefit from the Ld. Regenerate is seriously good. A Troll with 3 wounds and regenerate will take on average 6 wounds before he dies as he will regenerate half of all wounds inflicted. 5 * 3 * 2 = 30 toughness 4 wounds that would really cause different problems than a Giant would. Trolls also have a very large move and cause Fear! I would probably rank them up so that there were 3 in the front and 2 behind if I were to take them.
One thing I did like the look of was the magic resistance of the Stone Trolls. Any character joining a unit that has magic resistance would gain magic resistance too! Perhaps Skarsnik or the Shamans could go here, it would prevent magic missile assasination...
...plus I love the new models...
...well just some ideas.
Last edited by mattapplegate; May 20th, 2008 at 21:40.
Oh dear lord don't put Skarsnik in there! Having a Shaman trapped by stupidity is tolerable because he can still cast spells. Having your General fall behind the battle line is devastating! =) Skarsnik belongs in a block of 36+ gobbos.
Oh another tip with trolls, more just a gameplay reminder. Don't forget Size Matters. That rule has caught many opponents off guard with Trolls!
I used to use River Trolls back in the day. They never made their points back.
Then I switched to Stone Trolls. A marked improvement - they occasionally made their points back.
Now I use Giants and Pump Wagons (and even the occasional Doom Diver) - they always make their points back.
That's my story.
Trolls are great, stupidity is a bummer but keep them near the general or put a character with them and you have a great cheap support unit. Good number of attacks, regeneration, fear and special vomit attack mean that I'd always try to get a few in my list :C
I'm relatively new to O&G, but I do think that Trolls have quite an important place in the book. They might not seem that great if you're a big Orc player because you already have S5 stuff readily available. But for someone who favors the little green goblins, then you've stumbled upon a goldmine of opportunity. And yes, they do need to be babysat, but under a goblin list, it's only 30 points and a hero slot to dramatically increase their LD. Then take into account all of their goodies (Regen, Fear, Vomit to name some), plus what you can add on with Stone Troll, and you have a unit that is wonderful if you have 200 free points or so. I am also a big fan of Stone Troll over river, because the defensive abilities you get for Stone are far better than for River, especially for the points.
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