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Hey. As you can see my name is Zekonos, and im really new to WH Fantasy (completely new actually). Down at the gaming club where I play WFRP, a lot of people play warhammer, and I wanted to get into it, and Orcs & Goblins seemed like a reasonable choice (Hell, the clubs name is Squigs). Down at the club, everyone plays 2000pt games, so I think I should start there. Ive got the O&G army book, so im going to be assembling a list soon. So, any tips, recommendations, or introductory advice? Thanks in advance.
The Army Box is a pretty good deal for OnG. All of the models in it are useful units that you can use in every game, no filler of crap GW just wants to unload. That plus an extra box or two of Boys gets you a good 1500ish point list to start out with and you won't have spent money on models you won't want to use later.
My advice to everyone starting GW is the same, get the book first, write an army list that includes the models you want to get, post it for critique. and then shop for that list. Otherwise you end up like most of us who have a few thousand dollars worth of very pretty models on the shelf that have never played a game =)
For OnG specifically, remember your army needs a solid core. Every army I field includes 50 orcs and 40 night goblins as an absolute base. Then you can start adding the toys and cool units like squig hoppers. If you focus too much of your army on the 'cool' units it will be easy for an opponent to pick apart.
I agree with inquisitoraffe, except I will ask if there is anything there that really catches your eye and makes you want to do a themed army, or are you just in it for the straight gaming? Themed armies can be great fun, whether you go for a night gobbo horde full of 'natics, magics and squigs, a gobbo horde with war machines a plenty or a big, mean, gribbly orc horde that can chew through most things in combat. Personally I like a lot of orcs with a lot of magic to complement their advance into combat and speed them up a bit (Waaaagh!). Even the shamans can be a little bit nasty in CC if you give them a magicky weapon, plus it makes you that little bit less vulnerable to ethreality. Hope this gives you some ideas. _CC
Just got back into Warhammer afte a long break and chose O&G myself too.
If you havn't bought it yet the Skull Pass box is damn good IMHO. For £40 you get a full (although A5 not A4) Warhammer Rulebook, 40 Night Goblin Spears, 20 Night Goblin Archers, 10 Spider Riders, a Troll, Shaman and Big Boss. When you think that buying a rulebook on its own in £30 and 20 Goblins are £18 you are already saving a fair bit of money. On top of that you get around 35 Dwarfs to trade / sell to get more Goblins or Orcs 8X
After that, personally just grab whatever you fancy. A lot of people seem to be doing goblin only / goblin heavy armies so you could head that way and get more Gobbos. Or pick up some Orc to add some tougher units to your army. Really just grab whatever figures you think look fun and get a feel for whats what. After that you will probably find a theme develops for you. Nothing worse than planning an army on paper only to find out that you hate the models for what you have chosen.
Last edited by Knape97; June 6th, 2008 at 11:03.
I'm going to echo Knape and InquisitorAffe here in that Skull Pass and the Army Box are both really good. I have about 2000 points worth of O&G although I haven't finished painting them or really used them at all (maybe I should have saved the money!). I made that from the Skull Pass Goblins, the Army Box, a box of boyz and a box of fanatics, and it makes a pretty decent army for those few purchases.
Thou shalt remember:
Warhammer Fantasy armies do NOT have Codices. They have Army Books.
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Thanks for the replies boyz. ArtificiallyEnhanced, the things that catch my eyes right now are the orc boys, BLorcs, and the squigs. Well, now that its the weekend Ill lay out an army list and post it for critique later. I dont think Ill make a themed army, Ill just go with what models I like, though, having a plan for the army will help. First, for a 2000 point army, what do you think is a good points value for the Lords/Heroes?
A solid core of orcs/Blorcs helps, though a Blorc character is a little wasted in a Blorc unit IMO. Its better if you put a BLorc character in a nice big unit of big uns or boys. This reduces the effect of animosity and gives you an extra "reliable" unit- to an extent... getting the Grimgor model to represent a BLorc warboss is a good idea too, it gives you that extra flexibility later if you do want to use Grimgor (and why wouldn't you).
Besides that, a BSB is always useful*, banner can be selected to preference, then you've got your shamans. Personally I like a lot of magic. Often I'll give my BSB the horn of Urgok instead of a banner, saying his banner "counts as" giving the extra leadership. If you get BFSP you'll have a NGobbo shaman, always fun, and that leaves you with 1 more hero slot which I would fill with an orc shaman as they tend to live longer and have more helpful spells as opposed to direct damage spells of the lil Waaagh! (there's a bit I've written on the Big vs. Little Waagh poll that has my personal feelings on the matter)
In terms of magic items for the shamans, the itty ring is a must, give this to the NG and a shroom or three and this will see him in good stead, and also give the army a valuble 2 bound spells if you have the horn. The orc generally has a scroll and a stone to help him get off that all important Waaagh!/warpath.
Personally I like going magic heavy with a lot of shamans, but its all down to personal taste. Remember that your Blorcs have quell animosity and that can be very useful, nd that the magic can be seriously potent. I'm sure most other people would agree with me though, that this is a nicely balanced character setup designed to give you a bit of everything.
*black orcs again excell at this role as they can use Quell animosity. You should have nice big blocks of orcs so a few casualties isn't really a problem. Also keeping a shaman in the same unit prevents him being sniped without the worry of getting him trapped by a dreaded squabble.