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I have a similar post in the Dwarfs section of the forums, so I guess I'd ask ya ladz about da smash 'em greenskins.
Right now I'm torn between three armies: Brettonnia, Dwarfs, and Orcs and Goblins. If I can some feedback on the other armies as well, that would be great, but what I'm specifically after is information on greenskins.
I do understand they have huge variability, awesome models and probably the best fluff ("I'm da biggest 'ere so I'm da Boss! Waaaagh!!" ). Furthermore, I feel I can get a great deal out of the Orcs and Goblins Army box, coupled with a few other boxes, which makes OaG a steal to collect. Also, it's mostly green so it's easy to paint. And they're fun.
Now there are obviously some cons. One of those being the presence of animosity, another the absence of shooting (don't care that much about it though, because I play Tau in WH40K ). I hear almost endless shouts of "weak", "piece of a cake", "take them on anytime" around my club also, which honestly puts me off a little bit, as I would like to be highly competitive. But then again, what good is being competitive if the army is not fun to play?
So can you please give me some info on Orcs and Goblins as to how they fare against other armies, how competitive they are, and how much enjoyable it is to play them? Also, if they are cost-effective (money), that would be a nice bonus.
Last edited by Leafwalker; July 17th, 2008 at 11:21.
First off, let me tell you that the people saying that Orcs and Goblins are "weak" are probably all High Elf players. Don't let them get you down. O&G can be a very strong army.
For instance, look at the basic Orc Boy. 6 points gets you an orc with light armor, a shield and choppa, which is quite the bargain considering their statline. I use 3 blocks of 25 orcs as the core of my army, and they serve me very well. Unless they don't. That's the thing with O&G though, they either kick ass and take names, or they start throwing poop and killing each other. You get used to it. In fact, this is one of the strengths of the O&G army as far as actually playing them goes; they're always entertaining. One game you'll roll nothing but 6's on your animosity tests and WAAAAAGH yourself all the way to the enemy, while the next game you'll roll 1's and watch your entire army refuse to listen to you as they pout like spoiled green children.
Orc characters are also very tough. Not tough to the level of vampires mind you, but of course far cheaper. Grimgor is also one the more brutal close combat characters in the game, with something like 7 str7 attacks that always strike first. The added bonus that he hates EVERYBODY is just a hilarious topping on his murder-cake.
So far, my orcs have fared very well. I consistently destroy my buddy's dwarf army, usually pull a draw against another's lizardmen, and murder a bunch of limp-wristed chaos warriors. The new vampire counts sometimes give me trouble, though. I have a running war with my mate up the street, having won 3 times each and pulled a draw twice. I consider the orcs a very hardy army, especially once they get into combat where animosity isn't a problem. They aren't quite as easy to win with as my bretonnians, but I love 'em all the same.
Oh, and as far as money goes, orcs are about as "cheap" as any army out there. You get a nice amount of models per box, 19 or 20 I think. There are even some nice plastic black orcs now, as well as the plastic giant and warboss/shaman sets.
All right then. I ruled out Dwarfs, but Bretonnians are still halfway in play, and I'm also slightly considering VC, something I did not want to do because of all the endless shouts of "cheese" and their popularity based solely on the fact that they are so powerful. Still, I think I like the living better.
Anyways, any more opinions on OaG? Playability, fun, tactical options, competitiveness,...
take a night goblin unit or 2 with fanatics, nothing is funny than pounding a giant or a small unit of cavalry into the ground with some Mad Cap Mushrooms, as for the rest of my army i usually roll with Orcs over the lesser greenskins. 6 points is indeed a bargain for what they get, 4 str on the first turn of combat plus extra choppa option leaves their basic trooper with some hitting power options
That's definitely the plan, Fanatics are simply the funniest unit in all of Warhammer, and if they wreak havoc on both sides, all the better!
Also a cheap way to decide between O&G and Dwarves is the Battle for Skull Pass set. It is a great way to start a Night Goblin army. Or even better you could do what I did, find a friend who wants to start a Dwarf army and split two Battle for Skull Pass boxes with him. You both get lots of models and the rules and such.
2 BfSP sets gets you:
80 NG w/spears (including 4 sets of full command)
40 NG w/short bows (2 sets of full command)
2 NG big bosses
2 NG shamans
all you need for a decent force is some fanatics and a few (2-6) Spear Chukkas.
Also as mentioned before the Black Orc plastic models are awesome, and so is the Orc Warboss/SB box, I got enough stuff from that box to make 3-4 really cool Orc Bosses (with a few leftovers from the orc unit box too).
There are also the squigs. These are great little bundles of joy that can cause some serious damage to the opponent at WS4 S5 A2 (they can hurt your side too so be careful). You can herd them into battle with night goblins and/or night goblins can "ride" them into battle. And as far as painting goes, you can paint them however you like. Squigs are unique and fun.