Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
I get beaten more or less every time I play orcs and gobbos...
any suggestions on beardiness???!!!
I feel pity for you because you have the same two problems as me:
1. Always getting beaten up with the orcs
2. Noone seems to post a comment to help me
You might be affraid of advice from another one with same probs but i don't belive that it's because i'm a bad player, it's just those damn VC !!!
It's difficult just to give you the key to invincibility - especially with the not existing informations
So first I have to ask: Who do you play against mostly? What is your 'Leader team'? Do you have a main strategy? What is your main problem with your ladz?
And it would be even better if you could post one of your army lists just so that i can see what kind of armies you play.
Hope I will be able to help. I know what it feels like...
I feel thyat the real key to orcs is the strength of their magic. They can have both the best offensive and defensive magic phases going, which, allied with a bucketload of boyz to take the enemy out, can prove a real handful for most armies. Try running a few gobbo units in front of your boyz units to always get the charge, upgrade as many boyz as poss to big uns, take savage orcs if you can too, as well as black orcs. Fanatics and the Waaagh! spell is a real nasty trick, especially in larger games when you can have a dozen or so on the table.
Don't be afraid to flee with your gobbos. Take a charge if you think they can hold, otherwise flee and let the boyz behind hit back. having shallow units helps with this. Musicians are a must.
Essetially with O+G you're looking to overwhelm one point of the line and roll it. Keep points per mode around 15, 10 if you're pure gobbos, or even lower. I can't really say much more than this without some more info from your end I'm afraid, but I hope I've helped.
Against non-shooty lists: Take Night Goblin units as small as possible, and give them as many Fanatics as possible.
I don't know about the new version of WHFB, but in the old days you could get five Night Goblins with three Fanatics?
What's a 'beardy' list will depend on who it is you're losing to. Almost all non-fear causing armies struggle against pure numbers. I rarely lose with my 100 models in 1000pts list. Armies built to leverage psychology will punish it however, and require a different approach. A 'balanced' OnG list is always going to struggle a bit against certain types of one-dimensional opponent.
Who do you play regularly? What models do you own? What does your list look like?
Anyway, I used to play Chaos Dwarves against an Orc and Goblin player, and I lost every single time. I sometimes tried playing against him with other races, an I lost every single time then as well. With one notable exception; a 1500 points battle where I had a Bloodthirster.
This was 11-9 years ago and the rules have changed a lot since, but maybe his tactics will still be of some use. He usually had a lot of Night Goblin Mobz (20+ strong, in fact) with three Fanatics, which practically made his army immune to knights or the ilk. He fielded a lot of Doom Diver Catapults, which were potentially devastating back then (high Strength, no Armour Save, multiple Wounds). He had a lot of cheap Goblin Shamans, making him dominate the Magic Phase. He often put a Warboss, fully equipped with big magic sword and 4+ Ward Save, on a Wyvern and killed off my General. Another favourite was getting a huge Mob of Boarboyz, Big'Uns if I remember correctly, equip them fully, and put the Warboss in the regiment. Another important thing; he never spent too many points beefing up Characters and then having feeble regiments, but he always had a LOT of 20+ strong infantry egiments. In fact, his part of the table was usually so crammed with troops, that the ones he had in front, had killed my whole army before the ones at the back could be of any use!
Oh, and he ALWAYS forgot to take Animosity tests. And I ALWAYS forgot them, too.
Last edited by Jürgen Mutant; August 1st, 2008 at 21:13.
never forget the animosity- its so useful!
lots of cheap shamans, lots of cheap troops- thats the way to go. when you have a unit that can potentially put out 25 ws4 st5 attacks rerolling misses that can never be a bad thing! (6 wide savage orc big uns with BoB for those asking)
remember- magic is your friend, use it wisely and always take bound spells.
Start playing 1k size games. Orcs are shaweet at that level. Figure out how you want to play.
For example, when I started I wanted to have an army that did lots of big smashing. What ended up working for me was 2 blocks of Ork Boyz, 2 Ork Chariots, a Giant, 2 lvl 2 ork shammies, and a Black Ork. Now with this frame work I build the rest of my army when I'm going up to a 2k game.
Giants are great for VC... They don't run away and can eat the VC general in one round of combat.