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ok then this is the first army 2000 point list ive done ever because at the local club its small and a lot of people want to play so no more than 1000 is generally allowed.i want the list to be hard hitting but even more so fun to play
black orc warboss-ulags akrit axe, bigheds ed kickin boots,enchanted sheild,heavy armour-234
black orc battle standard bearer-morks spirit totem, heavy armour-189
night gobbo bigboss-great cave squig, wallopas one hit wunda,light armour,sheild-99
night gobbo shaman-lvl 1, staff of sneaky stealin(dunno if i need it tho because the spirit totem gives me a few)-100
25 orc boyz-sheilds,full command-180
20 orcs boyz-2 choppas,full command-170
40 gobbos-shields,full command-180
20 night gobbos-2 fanatics-110
7 savage orc boar boyz-sheilds,spears, full command-198
19 black orcs- full command-284
gobbo wolf chariot-extra crew-63
i have 40 gobbos,20 night gobbos,20 orcs,7 hoppers,a doom diver and all the hero slots so please give advice on what to switch round etc thank you
I would think that the staff is useful, even with the totem. I would use some squig herds. 30 points for lots of fun and killing. they are immune to psychology so they stand up to shooting. i use 5 herds making 150 points of unit able to kill over 1000 points of troops, including your own if they flee too close to your units. don't use gobbos but night gobbos with a few fanatics each. they take up a whole turn of shooting. otherwise it is an amazing army.
my army is a night goblin army with hired muscle.
Black orc big boss - HA, Sh, Boar, Porko's Pigstikka - 147
Nightgoblin Great Shaman - lvl 4, 3 MM, staff of sneaky stealin, nibbla's itty ring - 285
nightgoblin Shaman - lvl 2, staff of baadum, MM - 135
Nightgoblin Shaman - lvl 2, madcap mushrooms, 3 MM - 135
18 orc big 'uns - additional choppa, full command - 210 (for the BBoss)
28 night goblins - spears, command, 3 fanatics - 207
25 night goblins - spears, command, 3 fanatics - 195
29 night goblins - spears, command, 3 fanatics - 211
2 spear chukka's - 70
rock lobba - 70
5 squig herds - 150
doom diver catapult - 85
Giant - 205
i thought squig herds did d6 str5 hits to every one within 2d6 inches which is actually quite rubbish and to take them i would have to take sumthing better out like the hoppers
although i disagree because yes the hoppers are easy to kill they will hit flanks and there will not be anything else left to hit back.2 str 5 attacks with a unit of 7.thats 14 ws 4 attacks so they are gunna take ranks of easily but i havent considered them enough and i will definately test them out because to be honest i dont know because there is no difference between the hoppers and hers stat wise and the hoppers can easily break and run down most units