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-20 Night Goblins (Painted and finished)
-18 Orc Boys (Painted and Finished)
-16 Orc Archer Boys (Painted and Finished)
-Orc Warboss (Painted and Finished)
-Orc Boar Chariot (Painted and Finished)
-6 Night Goblin Squig Hoppers
-Goblin Spear Chukka
-Goblin Wolf Chariot
So anything that is not described as Painted and Finished still has work to be done, or is not even glued together. As you can tell, I purchased the Starter kit with the Empire and Orcs&Goblins. I'm using the O&G, and my father is using the Empire. Any ideas on what I should add to my army next? Or which units to finish first?
Note: Don't suggest any magic units, because since I'm new we figured its better to just leave it out for the time being.
Last edited by Comfortably-Numb; September 9th, 2008 at 02:37.
what do you mean 18 snotlings. Snotlings come about 10 to one base. Anyway, I would get some wolf riders or spider riders. and another box of goblins or orcs. After that pick up a rare option. Try out a giant or a doom diver, they are fun to play with.
I may be wrong about the snotlings, but I'm pretty sure I got a pack of 18
you mean 18 individual models? Thats probably about 2-3 bases of snotlings. How many points are you looking at in your list. Thats what you should first think about. Build up an army list. Then buy the models.
What I will say though is more big units. Nice fat blocks of Night Gobbos, or more orc boyz/big uns, and look to get some black orcs.
I heard once that the optimal unit sizes in an O+G army were 20 for orcs and 30 for gobbos. Personally I feel that around 24 is great for both. For the gobbos deployed 5 wide they can keep rank bonuses, with the orcs go 6 wide and 2 choppas. LOTS of choppy goodness.
Ideally you want a little more artillery. In an O+G army the chance of failure is such that if you take a little of everything, in small amounts then chances are you'll find things failing you at crucial times. Taking lots of bolt throwers or lots of units of gobbos etc. negates one of them not doing its job properly:EVERYTHING COUNTS IN LARGE AMOUNTS!Remember that.
Squig hoppers, nice. The chariots have to be used alongside units well to be effective. They are a supporting unit. To be honest, you really do need some more blocks of foot troops.
With the snottie quandry, you may well have 18 little snotlings running around merrily. However, they will have been supplied with 2x 40mm square bases, upon which you should put half a dozen or so on each (so you have a few left over for when you come across the odd spare 40mm base and can get a "free" snottie base).
If you actually have 18x 40mm bases of snotties, then have a fat loada rep!
My opinion is that the goblin charriot is no use. U will always include the boar charriot rather than the goblin-wolve charriot.
I agree with the other people that a doom diver (or a pair of doom divers) are a good choice to have artilliery.
A spear chukka itself is only half of a special choice. so u are waisting the other half of the special choice. If you want spear chukkas in your list ALLWAYS add them in pairs.
I agree about the spear chukkas, but I disagree about the wolf chariot. People seem to forget that the goblin chariot has 4 more inches in charge than the boar chariot. But yes the boars are better than the wolves in combat. But, the goblins also have bows which if your lucky can sometimes take out one enemy model and in some cases cause them to lose a rank before you charge. They goblins also have one more crew member. and are cheaper in points. I think the goblin wolf chariot is no where close to useless
Pity to spend 60-66 pts which'll be taken down by bows in 2 turns just before you even charge!! Not to say if they shoot u down with a crossbow or a hand gun, they'll tear it down to pieces in one turn if you dont hide the charriot well enough!!
= fewer ranks lost= better combat res. Personally chariots don't do enough in the game to warrant shooting them with everything. I don't often take chariots, but I urge you to give both a try and stick with what suits you best.
I like goblin wolf chariots, they are much different than the orcs and have their specialties. Also i dont really think anyone would spend their whole shooting phase to try and take out a 60 point chariot.
EDIT: Oh and Also any cannon etc. can rip apart either boar or goblin chariot. So i prefer the less points in that situation as well.
Last edited by 0ctavion1992; September 10th, 2008 at 23:02. Reason: add on