Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
Iv been working on building up a 2000pt army as money and time permits, the more I look online and read stuff, especially other armies stratigies against us, it seems as though O&G are a joke.
Most players iv read say they never really trounce the opponet, only walk away with marginal victories. And even when they do win it feels they they have the lower hand the whole time. I fully intend to continue to make and play with my Orcs and Goblins because I like them, im just wondering how you guys had faired in the past usuing them and the general feel of most the games.
Last edited by jwh0142; October 11th, 2008 at 22:25. Reason: typo
Well I have had a lot of success with my O&G army. I haven't taken it to any tournaments but I dominated a local campaign with some very experienced players as well as winning almost every game I've played over the last year, (more than a few massacres, against armies like the new dark elves and a tournament list daemon army), without too many spankings.
The thing that I've found to make the orcs and goblins list effective is finding a good balance. You have access to almost every type of play in the game, from hordes to elites, infanty to cavalry, monsters to war machines, so take advantage of them!
I have two units of wolves for fast cav, a hammer unit like savage boar boy big' uns or black orcs, two big mobs of orcs, one with two choppas one with shields, a big mob of night gobbos kitted out, four bolt throwers, a doom diver, a giant, and either a catapult or a chariot. Then the standard warboss, scroll caddy, mork's bsb. The artillery handles big stuff with ease and takes out the nasty cavalry like nothing else in the army can. The boys deal with basic infantry, the night goblins unleash the fanatics and become a tar pit with the nets, the elites shred things like nothing else. The wolves can divert heavy stuff or hit flanks or hunt artillery. The giant terrifies the opponent, (hehe), and the characters are tough as nails.
Just my two cents of course, I would love to hear what others have had success with/trouble with.
I tend to use quite a magic heavy army, at 2k points I can have 6-8 levels of magic, mostly orc shamans, backed up with orcs, black orcs, big uns and some more orcs. And (maybe) a unit of night gobbos with hws, cms, nets and 3 fanatics. This unit is essentially a flank holder, and will often prove very effective especially when I roll up the Waaagh! spell (laser guided fanatics anyone?). I tend to equip my mmages with: itty ring/power stone, scroll/stone, stone/Waaagh! paint. If I have a great shaman then he will get a little more, generally the itty ring/PS and the screaming sword (if he's on a wyvern he gets the amulet of protectyness instead as I can charge with a lil more abandon). A BSB will generally get the Horn of Urgok, and that will generally mean that there's too much magic to deal with.
My other favourite magicky trick is to stick Skarsnik in as most or my boyz units are unlikely to drop below 10! His bound spell is a v. useful spell, and allows me 6 levels of magic, 3 bound spells and 9 potential power dice, with (potentially) 8 dispel.
Charge across the battlefield, hit em where it hurts. Use the itty ring and eadbutts to take out enemy mages, sorten em up and let em av it.
Obviously this tactic is not so great vs. CC orientated armies, but thats where the magical superiority comes in, as I can start to whittle away at units with the fists of gork spell and numerous MMs (and feet).
http://www.armyroster.com Check out my ToP WIP in the projects section!
i have found that my orc and goblin army has done quite well much better than my dwarfs went. the use of fanatics has been crucial to my success and i strongly recommend using them.
First off thanks a ton, hearing of successes has definatly helped put my mind at ease.
Wow 4 bolt throwers, that sounds really cool actually. I like artillary and the orc and goblins have such awesome concepts. Do you concentrate on characters or do you just rip up units?
I really like the idea of magic in the Orc and Gobbo army, was wondering if you use it more for damage or for army bulstering, and also whether or not gorks warpath is as amazing as it sounds.
It depends where my bias is. If I have more goblins, then the direct damage spells are more appealing, and (funnily enough) these are better in the lil waaagh! More orcs and the big waaagh! boosts them considerably.Obviously it also depends on what spells I roll. If I roll up waaagh!s and bash em ladz or similar, then obviously its to my advantage to be in combat. More direct damage spells and I want to be sitting back a bit to whittle a little before delivering the coup de grace.
So a bit of both really.
The warpath can be very much a 2 edged sword. Whilst I have had it, on ocvcasion, stamp on every other enemy unit, you also have to be careful not to keep a lone mage skulking at the back of your army in case if the dreaded 1! It also means their mages are less inclined to go solo, and so are in LoS for the 'itty ring.
I generally focus the bolt throwers first on the stuff that the boyz have a hard time with first. Top down that usually means monsters, (juicy point's value and possibly large targets make this one a no brainer), heavily armored high threat units like heavy cav. or chosen, then heavily armored units like ironbreakers, then multi-wound models like chariots, then finally at infantry. I keep the basic infantry at the bottom because it is easy enough to take them on with my infantry or cavalry.
my goblin army is very sneaky. i got 4 NG shamans and 9 fanatics. i play for fun not to win, mainly because when i lose i lose heavily and when i win i win by major. O&G are amazing at small points and absolutely swarm their opponents if played right.
To further tux, I generally have this sort of experience too. Don't expect many draws, there's gonna be a lot of blood shed one way or the other. Sometimes things come off, sometimes they go catastrophically wrong. Its dealing with these occurences that makes you a better player.
Good, i hate draws. lol