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Hey there guys and girls,
I'm new to Warhammer, and am starting it due to my girlfriend (who is very artisty) wanting to paint them and play.
I love the sound of the game, as I'm a fantasy nut (also play Warhammer Online along with World of Warcraft, so fantasy is my thing).
Anyway I have aquestions, as I'm starting an Orcs and Goblins army, and she is starting a high Elf army.
Anyway, onto my question
I've purchased the Orcs & Goblins battalion, and I notice how the majority of the set is melee based.
Such as the Orc regiments and the Black orcs.
Now, the Night Goblins have the option to be melee, but should I paint these up as all bow models? Just for when i play against my missus, its probably worth trying to take out some of her units (most seem ranged) before my orcs get into hand to hand?
I also based the decision on the fact that the Night Goblins BS is higher than their WS, and with low leadership I assumed they would be better at range.
(*this is where I have an overall warhammer question*)
Say I have 20 Night Goblins.
If I paint all 20 with Bows, can these 20 just shoot and not compete in close combat?
If I paint all 20 with weapon/shield can these just melee and not shoot long range?
Basically, can the model only utilise the weapons the model is equipped with?
But I assume that models with swords/shields can't shoot long range, what happens if a unit of archers ends up in close combat? Surely they can fight in close combat. I couldn't find this in the rule book, I was confused.
And lastly, Ive had a quick look at the night goblin models, and they look incredibly small Is it viable to paint these then assemble them? I fear I will lose too much detail if I assemble then paint.
Regarding Fanatics, these are only allowed to be hidden in the night goblins correct? Not Orcs? If this is the case, hiding fantatics inside archers will seem kinda redundant correct? If this is the case, I think I might split the 20 night goblins I have into a 10 unit of archers, and a 10 unit of spear/shields with the command group + 3 fanatics.
I'm sure I'll have many more questions as they spring to mind, and I have all rule books so I will try to find the information in there as much as I can.
Sorry if im a complete noob, just tryin to get some help
Last edited by Lavindathar; October 14th, 2008 at 00:53.
Welcome to LO! I can see that this is your first post, so I'll just check that you've read the rules here->
Librarium Online - Rules
to save the mods a job!
Right, onto the proper stuff. The batallion is a good starting point, you get a pretty good basic force with this, and you can easily use the orc boss as a hero for the time being.
With regards to your night goblin query:
all models come with a hand weapon as standard, even if its not shown on the model. They may all fight in combat (or melee, as you put it) if they have attacks on their profile. Those with hand weapon and shield are more kitted out towards combat as the shield gives them an armour save, meaning they can attempt tio prevent wounds caused against them. If armed with a bow then the goblins just die.
Units of night goblins must be 20 or greater. You can't split them into 2 units of 10, nor should you want to. Goblins work best in large blocks.
For now, I'd assemble the night gobbos with bows, as this helps you familiarise yourself with the different phases of the game. Sticking a fanatic or 2 in there is always a good option as it discourages chargers, and gives a bit of fun to the game.
Night goblins are the only unit that can take fanatics, it comes as an upgrade for the unit. No other units may have fanatics.
I find assembly before painting works best as you don't have to go back and touch up where you've detached the models from the sprues afterwards. Though try it both ways, there's no real right or wrong.
Hope I've helped. Any more questions, feel free to ask, and I or someone else will help you in any way we can.
Thankyou for the fast reply.
Yeah I just went away and read up on fanatics.
With regards to the painting, I just think from looking at the models, once the two handed bow model is on, it's gonna be a real chore to get behind that for some nice detail. I'm gonna try a pair of tweezers and detached first.
Ok, thankyou for clarifying that all units come with a melee weapon. Didn't know. I assume on that score, all units don't come with a ranged weapon?
The reason I ask, is take the Night Goblin champion/musician/standard bearer. Regardless of what these units are equipped with, can they still act as archers in an archer unit?
But on that score, if my champion can act as an archer, even though he has a sword + shield equipped, does the shield give him the armour save?
Is it worth putting netters in an archer unit? Am I right in thinking again, that if I say make 2 netter models, they will still act as archers? Even though they are physically equipped with nets and not bows?
According to the rules, if I specify before hand can I change the models properties?
I.E - I have a unit of 20 archers, but for a particular battle I want them as with spears and shields. As long as I specificy before the battle starts, can we forget the fact they physically have bows, and assume they have swords and shields?
Is it possible to upgrade the "standard weapon" that bowmen come with to include a better weapon/shield? or just not possible.
I'm sorry for posting so much, we can call this the noob thread, as I'm sure a lot of other obvious questions will come to me.
Edit - And if anyone knows where I can find any detailed painting guides on O&G, that'd be awesome I'm just not sure of what colours I should be basecoating/washing/drybrushing with.
Last edited by Lavindathar; October 14th, 2008 at 02:02.
These guys are all still "archers" as per se. They have all the kit the regular gobbos have, its just these guys have a drum/flag too.Ok, thankyou for clarifying that all units come with a melee weapon. Didn't know. I assume on that score, all units don't come with a ranged weapon?
The reason I ask, is take the Night Goblin champion/musician/standard bearer. Regardless of what these units are equipped with, can they still act as archers in an archer unit?If you have upgraded the unit to have bows, the champion has a bow. He has to lose his shield in doing this. He may not keep the shield. Therefore, the unit (including him) is armed with a shortbow and a hand weapon.But on that score, if my champion can act as an archer, even though he has a sword + shield equipped, does the shield give him the armour save?no, not really, they aren't really a combat unit. Nets are a combat orientated upgrade.Is it worth putting netters in an archer unit?Yes, and the whole unit would count as having nets!Am I right in thinking again, that if I say make 2 netter models, they will still act as archers? Even though they are physically equipped with nets and not bows?If you're playing a friendly game with your girlfriend then count them as whatever you want! As you say, as long as your opponent knows what they are there shouldn't be too much trouble. In a GW store they may be a little more picky, but for just friendly games I shouldn't see anyone having a problem with that. I personally wouldn't, anyway.According to the rules, if I specify before hand can I change the models properties?
I.E - I have a unit of 20 archers, but for a particular battle I want them as with spears and shields. As long as I specificy before the battle starts, can we forget the fact they physically have bows, and assume they have swords and shields?No. I'm afraid not. to have bowmen, they have a bow and a handweapon. No shields or any other fancy doo dahs at all. Sorry,Is it possible to upgrade the "standard weapon" that bowmen come with to include a better weapon/shield? or just not possible.Not at all. It gives me something to get my teeth into. Now, if you'll excuse me, I need to be off to bed, but I'll check back tomorrow and answer any more questions you have.I'm sorry for posting so much, we can call this the noob thread, as I'm sure a lot of other obvious questions will come to me.
Well, it all seems ok
Well, two annoying things about that,
a) The Champion model on the sprue comes with a scimitar, and his fancy champion shield. I didn't see any champion-esque bow model. That shield looked cool.
Well, from reading your post I assume that if I'm putting the champion into the archer unit, I should model a bow onto him and leave the sword/shield out?
b) is those nets I have are going to go to waste. No biggie, as I am gonna get another 60-80 night goblin units at some point, with the aim of having 60 bowmen and 40 melee units. Just means I can throw more netters into the melee units.
Will need to get me a spares box!
Edit - When you said "upgrade to bowmen", I assume this means - Night goblins as standard come as hand to hand combat units with a weapon and a shield (is the shield standard) and archer night elf goblins cost more points?
That makes sense.
And apologies for the Night Elf thing, me and my girlfriend have been like hardcore World of Warcraft Players for like 3 years....Night Elves being a race of the world. Despite the fact I play Horde, it's just a habit!
So all I need to do now is decide on whether to give my Champion the sword and shield or the bow....id love him to have the shield, but would annoy me the fact he's an archer champion
Btw, do champions stats differ in any way? or just effect a roll like musicians do?
I really need to read the whole rulebook, just not had time yet.
Can somebody explain to me how the points thing works for making a unit of night goblins? When you add Fanatics its 25 pts a model right? now does that upgrade one of the night goblins in the unit?
ex. the unit is 20 big you add 3 fanatics, so now is it 3 models at 25 pts + 3(the cost of a goblin) so when you form the unit it lines up as only 17 units? because 3 are fanatics?
I hope that makes sense.
No, fanatics are bought as a seperate entity altogether, not as an upgrade. You would end up with 20 goblins and 3 fanatics.
Oh ok I was really confused thanks alot