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Yes, Involving Tactics and Best Way of Expanding
Yes, Just give us the Tactical Breakdowns.
No, we don't need that.
No, This is a stupid and pointless poll. Don't do it again.
Having moved to WFB after lots of 40k I have been poking around this board and I'm very surprised at the lack of tactical discussions / breakdowns there are. (No offence anyone, there are some out there, and there's some diamonds to boot.)
Why? do people regard O&G as not even vaguely competitive, and there is limited tactically minded people?
I assumed, as 1/2 of skull pass is goblin you'd get loads of new starters, advanceing and sticking to O&G.
The reason i went into WFB is to try to avoid the mega competitive gaming that i'm starting to do subconciously in 40k, and I deliberately chose O&G as my army to rid me of that, as they're so fickle and random (What? you're playing a army where you units may break down and fight just before that critical fight, or your released loon with a ball and chain has as much chance of going into you as them?) - I really want to start enjoying my games - Win or Lose.
there's not much in the way of a guide template discussing the different layouts of a unit, and what's available for purchase, and what's a good buy.
My question to you, is what would you like done about this, if anything?
Should I document my ideas and learnings, or do you just not give a hoot?
Last edited by stayscrunchyinmilk; October 20th, 2008 at 16:04.
I think this is a great idea, I was gonna sit down and write some sorta tactica at some point, especially seeing as in the last week or so I've noticed around half a dozen very similar "I'm starting a new army" threads with new players on them. If you're up for helping to organise a tactica, then that'd be great, I'm in!
I don't think it has to do with the competitive aspect of the army. Most players choose orcs and mostly goblins (see what I did there!) because of the apeal it has. It's a great army, and will give you tons of fun and tears. It's flavourful and rich in
The army has a mind of it's own, but that doesn't mean it isn't competitive. Alot of players also take the wrong approach to the army as well. Despite the looks, orcs and goblins are not a massive combat army that blindly charges forward like khorne. They do not have the weaponskill, lasting strenght and mostly lack armour to accomplish this.
You have access to the most effective point for point warmachine in the game! Spear Chukkas are dirty good for the little you have to pay to field them.
Many players under use magic in combined lists. This is a giant mistake. Sure a big bad lord is always nice, but it forces you to engage to see returns. Take a great shaman, and have borgut lead your army, he is amazing for the points and slot he takes, and still provides a leadership of 9. Now you both have the magical and shooting punch, and will fight on your terms! Gork on the warpath is still a wonderful spell, and many players will go out of their way to make sure it does not get off. And if they can't, they are in for some trouble.
To participate in all the phase lets you use different tactics and approaches. 90% of your opponents will be baffled if you stay put and fire away, and stomp the battlefield with Gork's mighty feet. If you play for a draw or minor win, your opponents will have no choice but to take risks to dislodge you, and that is where you can score big points. Animosity will never really hurt you if you don't have to move much. If you charge ahead, it WILL breach your battleline.
General rule of tumb: Quantity over quality, but not at all costs. Big uns are rarely worth the upgrade, unless Borgut gives you the upgrade free! Black orcs are worth the investment in a small unit, they are a great hammer unit They are not tough enough to warrant full ranks, they are there for utility.
I could sit down and write up on the army if needed, I am currently at work. I think Grimbog wrote a great deal on them, might we worth the search.
I'd say the top choice is a great option as well.
While I have yet to play a single game with the Greenskins, I can still plan ahead and decide what I should use (I knew well enough to have two spear chukkas, split the 10 wolf riders into two units with bows and a musician, and get 2 Night Goblin Shamans).
I had a look at Grimbogs posts, i think he left before new army book, so i`m not sure how good his stuff would be now.
Should we just throw in our own suggestions to this thread?
Right, I've decided to collate this into a proper tatica. I'll start a tactica WIP thread which we can all add bits to, then when it is finished, patch it all together in a HUUUUGE lump of tacticyness.
EDIT: started here: http://www.librarium-online.com/foru...actia-wip.html (Official Orcs and Goblins Tactia WIP.)
Last edited by ArtificiallyEnhanced; October 21st, 2008 at 00:35.
I purposely chose GOBLINS, not orcs because They are cool, I like the way they work. And its just a fun army. I apply a basic battle plan but of course I don't expect it to work because face it, on a good day half of my animosty rolls are 1s (this is true, one day I rolled all 1s on one turn of animosity). I rely (like most Goblins) on 3 ranks, standard and outnumber and possibly a kill for my blocks of gobbos. And I throw in some fanatics so that no matter what the enemy thinks of wimpy goblins they will always get a steel ball in the face. I also like their squig hoppers, great unit and the spear chukka and rock lobba. And I always love to use a Giant.
Or, start doing it, referring to what's posted there for anything i've missed / refreshing good points for me to pull apart.
I think i'll discuss skull pass contents briefly, (as that's how most start a O&G army) a brief bit on good ways of expanding, merged with a bit on army composition / the different types of army. (E.g. All Goblin, Magic Heavy, cheap horde army, shooty heavy, cavalry heavy, big beast heavy etc.)
Then i'll go onto the basic core units (Starting with N.Gobbos and Orc Boyz), with equipment, add on's (Command / bosses / shamans / nets / biguns etc) and uses (with the different bosses etc), with some reccomendations. (Including how to get them working well together)