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I am fielding a orc and goblin mixed army, it has 2 units of 20 goblins and im trying to decide how to get the most out of them.
Their main purpose is fanatic carriers. Im putting 3 fanatics in each unit, and cant decide between a 5 x 4 melee or a 10 x 2 bow set up.
Doing pretend rolls it seems like goblin archers are not very reliable but then again neither are the melee ones. Where do you guys stand on goblins and their effectiveness?
Use the ones you have to build one unit of forty, then buy more.
ya putting only units of 20 NG isnt really good... put 30-40 troop per unit now your gonna get more from them
I understand that you are using the goblins as fanatic carriers, but you still need to bump up the numbers just to be able to get the unit across the board to deliver the fanatics. Also if you opponent sees you rushing a small unit ( <30 ) of NGs at his line he will assume that it contains 2 or 3 fanatics. You can use this to your advantage by having a few extra "throw-away" units of NGs in your army to distract his Missle fire or magic, just make sure they are away from your other goblin units, so when they break or die they don't panic the other true Fanatic carriers.
nice tactic.... didnt think about that one
thx for the tips
Bows are a waste of time apart from the figures look really cool.
Shields can be useful as there's a slight chance of staying alive longer.
Bigger units if you can.
Throw away units is an option - or "Find the Lady" as I like to call it.
Bows are OK to carry fanatics, take a charge, S+S, take a point of rank off, break and let someone else actually do something in combat. Or use them as a WM shield. To be honest, I take some just because I have the models, and don't neccesarily want to have to take spears.
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I agree and have hundredes of the little fellahs as the figures are pretty cool.
However, all those roles that you describe for them can be better done with a shield rather than short bow.
If you have that many fanatics you're going to screw up the rest of your battle line. That many fanatics are usually reserved for the Orc and Goblin pillbox army, where you have 10 war machines sitting on a hill and everything else either casting magic or throwing fanatics out.
If you plan on moving up the field, you need to have three things in mind.
1. The fanatics don't stop heavy cavalry anymore, and they won't kill numerous units like skeletons. They'll just push on through and kill your gobbos.
2. Taking three fanatics is almost always a points waste. I never run more than two fanatics in my whole 2250 point army.
3. Last and most importantly, the more fanatics you take, the more clever players will suicide their fast cavalry just to jump your fanatics out on the first or second turn. They'll kill a warhound unit when you pop out your fanatics, and they'll just back up and watch the wind blow the fanatics back into you. It WILL happen.
Your best bet for fanatics is to either run a small unit of 20 night gobbos (shield or bows work) to hold a flank, with a fanatic or two, or take an actual fighting unit of 35+ gobbos with shields, 2-3 fanatics and netters. How you build it determines where it sits in your fighting line. But taking units of 20 with 3 fantics is asking to lose.
On bows versus shields, I take shields. But bows are good, especially shooting at large targets. Run them 5 wide and shoot all of them at an incoming giant. Most decent fighting units will deny a night goblin's armor save, anyway. I'd sometimes rather get one turn of shooting in before it happens. Shields are better against blocks like empire swordsmen, where they actually get a save. I think it's a preference, rather than one being obviously better.
Last edited by sephiroth87; December 5th, 2008 at 07:08.
As I said, you don't need 3 fanatics in every unit. Just the odd one to keep your enemy honest. You can even go for none at all in some units which can make the suicide units look very silly.
Why do they no longer stop heavy cavalry by the way?
The point I was making is that just 1 per unit is doing them justice.
On another note I would be very wary of units of only 20. Just 5 shooting casualties for example and they are already looking at panicking.
As for you other points - 5 wide shooting at giant with short bows???? Like that will have any effect at all!
And regards the "wind" blowing back the fanatics. Send out enough and of course the odd one might come back - but who cares? With big units of cheap gobbos you can afford a couple of hits.
As every decent gobbo generaly know a prayer to Gork before rolling the scatter dice guarantees that they home in on high-valued enemy units anyway. duh