Welcome to Librarium Online!
So I'm an up and coming O&G player. Well, I only collect Night Goblins, force getting to a decent size now, but I'd love some decent tactics.
So how do you carry your fanatics?
In the few games I've played I keep them in my spear units and advance up the board as fast as possible with most of my non-bowmen units (which usually just pepper the enemy to be annoying while carrying my shamans. Main hope is that the fanatics will jump out, do some damage and allow for my goblins to swarm a little easier.
Advice would be great
I dont play OnG myself, bit IF i did, then id use 1 Fanatic in each Gobbo unit (and all Gobbo units would be ~25 strong, with HW/S, Music and Nets)
Na. It's well worth loading up on the fanatics - they are the best thing that we have!
Even if you haven't the points to put them everywhere make sure at least one unit has the full compliment to keep your opponents wary.
Sounds like you are on the right track to me - gobbos is the way to go.
As a side note, there's lots of good shooty and magic stuff with gobs/night gobs and sometimes you are better off sitting back a bit. Don't worry - the enemy will soon come to you!
(Unless it's the cowardly tree huggers with the pointy ears and their poncy cousins)
Have to echo BBO again, fanatics really are a good way to go. My general mantra for O+G is if you're gonna go with something, go with it. Throw the kitchen sink at it, and hope that something sticks, because the more you throw, the greater chance there is of something nasty happening.
I tend to use my fanatics in the middle of the army, I'll have a few out wide, but the bulk will be hitting the opponent's main battle line and causing as much damage as possible. I'll often not aim them directly at the opposing units, but angle them in such a way that anything charging at me has to go through, and potentially sit on top, of them. For this reason I'll also occasionally keep a unit back behind my lines, so when a unit of mine is charged the fanatics are released, will more often than not go through my unit and sit in front of them, meaning that the charging unit has to sit on them and take 2d6 hits instead of the usual d6. Its something that I've made work for me, though you do have to be liberal with your own units taking wounds!
I like the sound of running fanatics through your own units - the goblin equivalent of Skaven's life is cheap rule!
Exactly. Who needs more goblins when you can have a whirly goblin of doomy death ploughing a rut through everyone and everything!
****ing carefully and as well tied up as possible.How do you carry your fanatics?
oh... i see.... minium of one per unit
The problem with loading units full of fanatics and then hold back and playing defensive is that a sane opponent will send in fast cavalry or flyers (or a summoned zombie unit that is within 8' of most of your army) to flush them out and then wait for the fanatics to destroy your own army.
My opponent places all of his in one unit. Whatever the first thing to get close to said unit is toast, no matter how nasty. 3D6 S5 hits is no laughing matter.
Thing is, I can pretty much go untouched by them now if I use my Empire. I simply use the Crystal Ball, get relatively close, and then plot how to bring the downfall of the harbourers (ie, what to shoot them with). It presents the problem of having all your eggs in the one basket. If the unit panics, you will have one gleeful enemy.
let me start by saying that every unit I have that can carry fanatics as a full compliment of them. They aren't all that expensive for what they do so why not take as many as possible?
What I do depends on what race I'm up against. If my opponent has a lot of cavalry, or just really nast heavy cav(ahem...chaos) then I usually put my fanatics out toward a flank to prevent him from getting around my line. If its a gunline or an infantry heavy heavy(stunties, elves, empire and the like) I mix my night gobbos in with my orc blocks making up the center of my line and just use the fanatics to add insult to injury.
another note that should be made is if your opponent knows you have fanatics, is afraid of them, and has shooting, he will most likely pay most of his attention to the night gobbos early on. A smart O&G player will take advantage of this and get the rest of his army across the board and into combat almost untouched. Basically what I'm saying is don't get discouraged if your opponent wipes out your Night Gobbos before the fanatics release because that means your orcs got into combat at close to full strength and DO NOT, i repeat DO NOT stand back and play defense with Fanatics. That is just a waste in my opinion