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Alot of armies have the extra choice that isn't a magic item (Wood elves have spites, dark elves have gifts of Khaine, vampires have vampiric powers etc)
Do you think they should have one for O&G?
Maybe a tribal advantage or a regional advantage would work. For example if your orc is from a northern tribe he could be exposed to more magic and colder climate, so he's more resiliant in some way. Or maybe his tribe are used to running up mountains, so they don't take movement penalties for rocky terrain. It would help theme your O&G army more. It could encourage a player to chose a nomadic badlands Waagh tribe and there's only certain benefits which can be chosen by their leaders. eg Thick skull, costs x points and they are immune to killing blow or whatever
There could be night goblin tribes where the goblin bosses get benefits etc.
Also, when i think of an O&G army i don't visualise a neat and tidy force, it should be a mob with all sorts of creatures mixed in together. Maybe a troll in the middle of a unit of common goblins. I think they used to do this back in WH 2nd edition. (i remember seeing a game, but maybe it was house rules)
What do you think? do you think they'll do that for O&G?
Last edited by waylander2; December 4th, 2008 at 09:06.
It would definitely be cool if it became a more universal practice. The more options you have, the better you can customize your Lords and make them more characterful - ruleswise. Of course, it greatly increases the price, but that's OK with me.
I think making "alternate lists" would be a bit much, but something akin to Ogre Big names (with a separate allotment of points not connected to the magic items) would be cool.
Maybe "Waagh! Scars" representing past battle experience in the form of old scars and injuries. Most obvious would be a scar that adds fear or terror. Could also be...
1) Missing an Eye (-1 BS, No CR penalties for being flanked/attacked from the rear from decreased peripheral vision. Every Orc knows what you can't see, can't hurt you).
2) Old Spear Wound - in addition to other attacks, the character makes one extra attack at their initiative, at basic strength coming from a mundane Spear. Last battle, the Boss got stuck with an spear. Now that spear's still stuck in the boss, who uses it to bash opponents in close-combat. Orcs are fun.
They had alternative lists in the last O&G book
I like the battle scars idea, that's great you'd imagine an orc wouldn't want his wound healed, and instead wear his scar as a trophy
They sounds like great ideas. I love the old wounds stuff.
The only thing we do have I guess is the Big 'Uns "upgrade".
I have to say I agree with all of this, however, it does feel that these days GW are getting out of the "pay for this seperately and it becomes a new unit type" style and are instead resorting to special characters to tinker with army formation. To be honest, we don't really need any extra little upgrades like this at the mo as we have so many things that are unique already that we HAVE a distinctive identity. Waaaagh! magic anyone?
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Don't get me wrong - gobbos lists are pretty cool.
Things like the wounds would just give a bit more depth - would also be an extra painting option.
I'm going to start painting scars anyway - just for the fluff of it!
The lists that really have a problem are stuff like Empire and Dwarfs - bloke with halberd, bloke with gun, bloke with sword etc...
How about adding to the current forest/night/common goblin and savage/black/regular orc thing.