Welcome to Librarium Online!
I am totally new to orcs and goblins, and have about 3 weeks of experience with dwarves and WHFB in general.
I have just bought quite a bit of orcs, and I wonder how I should assemble them.
I have 40 night goblins with spears spears (nets),
20 night goblins unassembled
20 night goblin shortbowmen
20 Goblin Spider riders,
10 Goblin Wolf riders,
49 orc boys,
20 black orcs,
1 orc chariot,
1 goblin shaman,
1 orc shaman on foot,
1 orc shaman on boar,
1 warboss on boar (modelled with axe)
1 goblin boss on a squig
1 warboss with BSB on foot
1 troll (lol?)
I was thinking running 2 units of 30 night goblins with spears, the spider riders in 2 groups of 10, 2 groups of 20/19 boys, everything else I guess is self explanatory
I have some questions in general: What weapons are usually given to ork boys? Are spears the way to go or extra choppas? (Is an extra choppa 2 hand weapons for a +1A bonus?)
How do people usually arm the night goblins? Is another unit of bows worth it, or should I go for the 2 units of 30 with spears?
Wolf Riders: In the army book it says and/or for short bows, does this I can have both spears and short bows? Is it a good idea to give them bows?
Spider Riders: If I give them short bows, does this remove their spear? Or can I have both like the wolf riders? Is it a good idea to give these guys bows?
I'm envisioning a green swarm army with the fast calvary to nip at flanks and attack warmachines, prolly 2 mages to help out (one goblin one orc). Is this a decent way to go?
Thanks for all your input! Much appreciated.
I have always said it about all of my armies, cheap units need static combat resolution, not kill power. You can take 2 choppas, but a 6+ save sucks for a unit that moves slow, has a terrible initiative, and squabbles. I always take shields and choppas, as a 4+ save combined with toughness 4 means you can hold a charge, survive, and countercharge with something else. By the way, the extra choppa is two hand weapons, so they get 2 attacks.I have some questions in general: What weapons are usually given to ork boys? Are spears the way to go or extra choppas? (Is an extra choppa 2 hand weapons for a +1A bonus?)2 options:How do people usually arm the night goblins? Is another unit of bows worth it, or should I go for the 2 units of 30 with spears?
1. The front line fighting unit. You want 35-40 night goblins, hand weapons, musician, standard, netters, and 2-3 fanatics. You're going to spend points on them, so you need enough numbers ro survive in combat. You WANT this unit to get charged, as they'll get hit by fanatics, and the netters will weaken opponents that make it past the fanatics.
2. The support unit. You want about 20 night goblins, a fanatic (maybe two), with musician and either bows or hand weapons. You don't want this unit in a protracted combat, but they can either protect the sides of your units with the fanatics or flank a unit that's already in combat.
Personally, I like the bows for a support unit, as most opponents will try to hit them with units that would take away their armor save anyway. And a little shooting in any army is good, as it gives you another option to deal with units, like fast cavalry that would normally march block you.Correct. I take both, as both are dirt cheap. If I have to shave points on a list, I keep the spears before the bows, as the spears help deal with war machine crews. But yes, both are good.Wolf Riders: In the army book it says and/or for short bows, does this I can have both spears and short bows? Is it a good idea to give them bows?You can have both. They just come stock with spears. Again, I take both. The equipment doesn't matter as much as how many you take, by the way. With Orc and Goblin fast cavalry, you want units of 5. Smaller units are better.Spider Riders: If I give them short bows, does this remove their spear? Or can I have both like the wolf riders? Is it a good idea to give these guys bows?The infantry army typically wins against inexperienced opponents. Good opponents will just pick a point in your line, break it with cavalry, and start flanking you and rear charging you while you try to get your infantry turned around. Orcs don't do too well at bringing a lot of infantry across the table, as they're typically slow and they squabble, which screws up your line. The best orc armies I've seen and played against are fast armies that feature a lot of cavalry and chariots, or a balanced army that has some shooting, some cavalry, some infantry, some chariots, and other stuff, or the Wyvern list, where the general rides on a wyvern and the rest of the army is either leadership 8 or immune to psychology. The balanced list wins and loses close games typically, while the other two win big or lose big. You can try to go magic heavy, but most people start dropping offensive magic for defensive in time, as the magic isn't overly devastating and miscast table is pretty hard for O&G.I'm envisioning a green swarm army with the fast calvary to nip at flanks and attack warmachines, prolly 2 mages to help out (one goblin one orc). Is this a decent way to go?
Last edited by sephiroth87; December 16th, 2008 at 22:32.
Looks like you have some Gobbos. I like to run a 20 man unit. Run one straight ahead and another cocked to the side. That way, I can charge forward with one unit and flank with the other.
giving orcs spears is great. notice it doesnt say replace choppa, but add spear. so the first round yoru boys charge in with only the front getting to fight, so break otu choppas for str4, then when its a grind break out the spears for the 2 ranks, choppa str is gone. im pretty sure u can swap weapons in combat, iknow blackorcs cant but arm'd to da teef is a little different
No you can't, you have to choose at the start of combat and stick with it til the combat's over.