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I'm going to convert a Orc Cannon, and wanted to write up special animosity rules for it (It'd have the special rule of counting the cannons wounds for unit STR re if it's applicable for animosity)
I was thinking of a D6 chart for a "1" animosity result, and a seperate D6 chart for a "6" animosity result. (not too good though)
I was going to put the cost at just under 101 points for a crew of 3 orc boys, with a black orc "Kannun Aimer" for 12 points. (Just like gobbos getting a orc bully, but with a cannon) and having it as rare.
It's part of a campaign game I'm running (In the centre of the map there's things like the armory they've raided)
Gents, please, Ideas and opinions (I'll probably take the best entries for the charts and put them into one chart)
Orcs could have a dogs of war cannon anyway couldn't they? But I think that would be a bit good maybe. Could keep it the same points as the dogs of war cannon and replace the crew with goblins, and take a few points off. Warmachines don't have animosity so I don't think it should have. Though you could roll anyway and on a 1 they fire a goblin, and it does D6 strength D6 wounds if it hits maybe.
Your so not thinking Orcish enough, Night Gobbo Squig Kannun! Functions like a normal cannon execpt it's D6 str 6 hits but you have to roll a d6 when you fire on the roll of a 1 the squig explodes in the cannon and can't fire next turn while the gobbo's errr clean it out.
In addition to the Fanatipult, works like a normal stone thrower but throwers fanatics (that are already pre-insane with mad cap mushrooms), work like the rules for a unit ending it's movement over a fanatic, 2D6 str 5 no armor save hits. Special rule, if an enemy unit gets within 8" the fanatics go mental, D3 fanatics escape from their bonds on sight of the enemy and scatter in a random directions, each causes d6 str 5 hits to the fanatipult as per shooting then movement continues as normal, they ignore hilly terrain on first move (to prevent us sneaky gobbo's placing one on a hill and getting away with them all insta dying to out relative safety) then continue to move as fanatics for the rest of the game.
Last edited by Olyphant; March 17th, 2009 at 14:37.
I obviously didn't define what I'm doing this for:
I am running a campaign, and I'm playing the participants one at a time with a "skirmish" battle (I use 50-75% of their forces in points, using either the wood elf or generals compendium ambush scenarios. (which scenario depends on how good the game would be for my opponent)
I ask them to write the original list "to capture a rich merchants caravan" before ambushing them.
I note what they've got left (pointswise)
When we've finished I'll put all players on two joined up tables - at the same time - to capture a orc caravan stacked full of goodies for the end of campaign turn 3.
I already have the cannon kit, and the orcs to convert, and I used the armoury (from the white dwarf mighty empire sprues) as a orc & goblin area (There's wyvern peak, Grimgor's hold, Snarsnik's pass and Ruglad's armoury.)
I intend to defend the armoury with ruglad's boys, 40x arrer boys, 2x bolt throwers and the cannon. (It's a looted Empire cannon)
The lines i was thinking about was:
Roll during animosity for the cannon and crew:
1- roll on the Uh-Oh Chart
6- roll on the Hur Hur Hur chart
(each being a D6 chart)
e.g. Uh-Oh chart
1) Snotling in the powder keg. Kick I'm out and roll another D6:
1-2 The powder coated snotling comes into contact with a burning ember and explodes, igniting the powder box. The cannon and all crew explode, replace with crater if one is handy.
3-4 The powder is all wet for some unknown reason. No firing next turn as the damp stuff is scooped out.
5-6 Fire normally. There's a streaky white snotling running about.
I want 5 more "bad" ones and 6 "good" ones. I reckon a squig ammo "good" one will be good for a laugh.