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I've seen this in so many posts, "I always use my snotlings as screens, they are the best!" And I can't help but think why on earth would I use something that's immune to psyc and stubborn on LD 4. It can't flee and statistically it's not going to hold if charged with anything worth screening.
I can see them as fodder and/or frenzy bait, or a table quarter holder/contester.
Maybe someone has some information that I'm missing.
Ia agree. I have SOME snotlings that I hav never used, they just never seemed worth it to me when for a few points more I can have a better unit of 10 orcs.
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Part of using Snotlings as screens is wheeling them just enough in the last move so the opponent rear charges you and after they break/destroy your snotlings (or if they hold and you set it up right) you should be able to flank charge him the next turn. Course thats only if he takes the bait, but then still, you've got your units closer at least
Still not convinced. You set them up, now the opponent charges them, they break/die, over run into one of my units, far enought away for me not to charge, or heaven forbid behind my lines. OR they don't charge and now I have horrid CC unit blocking troops that I want to get into CC. Give me more examples of how they are useful! This I command!
They're handy for being speed-bumps. In most instances they'll evaporate when the enemy hits and the enmy must them either pursue or hang around. If the pursue you can make sure your snots were angled inconveniently so that their unit will wander in front of where your pumpwagons will end up, followed by ranked up units of goblins. If they don't get destroyed or manage to hold, then you're set up with flank charges with the saem ranked up unit of goblins. Happiness! And if they panic and flee from a flank charge then the snots can happily pursue! And potentially kill them!! With snotlings!! Wallow in the gloat factor!!!!
No more NG spearmen, thanks! Now I need some pump-wagons!
Recently I used some snotling as a screen for my savage orcs ( so I can't be kited around the table) and in that particular game they took out a unit of 10 spider riders, and 30 night goblins. pretty amazing those 4 snotling bases of mine
Think I'd rather risk it with animosity and use 10 orcs for screening etc then at least they can do other things besides die and people are more likely to take the bait of 10 orcs! rather than 2 bases of seemingly "useless" snotlings.....
hum edit: (i made a mistake here, do not read this please! i know nothing of snotlings )
the thing that makes snotlings great ( i think) is that they are an immune to psychology unit that is core choice,
most orcs and gobs have a seriousl lack of special and rare slots.
compared with a small unit of orcs, well 3 kills and the orcs start panicing, this is the best way to hold the line at least until enemy hits them. this way you can controll the route enemies will be overrunning.
Last edited by Digger; July 9th, 2009 at 20:11.
But the ItP is what makes them craptastic screens, they can't flee. If they could flee awesome but they cannot. I still remain unconvinced that snottlings have any value at all.
After peeking through the army book (seeing how I have a bunch of goblins from Skull Pass, might as well make a silly gobbo army anyways), I'd have to agree that the purpose of Snotlings seems really strange... sure they wouldn't run if someone shot at them, but being so puny and wimpy they'd probably die if a gnoblar sneezed at them...
...and I'm assuming that you'd need at least three of them to do any "good" as a speedbump (since if they charge anything they're dead. If they get charged they're dead) I might as well get 20 night goblins with bows who will at least make some threatening gestures... and have almost twice the wounds to spare as the three blocks of snotlings... and higher toughness at that...
Sure they could get shot at and panic, but gobbos panic anyways, and if they panic it usually means that you just didn't bring enough of them.
Or a couple of squig herds... or a wolf chariot... or basically more of what I want than just a few snotlings.
I suppose if I had a unit of Black Orcs snotlings would be good to absorb some fire, but... doesn't seem really orky to have them cowering behind green tadpoles, and if those guys really need to be protected it probably would've been a better idea to get a lot more orcs... or savage orgs with spears...
(And as I said, I figure on going with a gobbo army after my dwarfs. And all of them would be expendable. They better be, considering I could lose them all on turn 1 to an unlucky panic chain. :b )