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What is an effectvie sized units for both of these? I have about 95pts and i was considering one or the other but i am not sure that is enough to create an effective unit. this is for a 1000 point battle.
i think the size rather depends on what you will be fighting against, then again,
i usually see hoppergroups of about 7 or 8.
usually you wont lose a whole lot of them to archery because its no fun shooting at skirmishers. You wont get rank bonus, so more might be a waste of points, but 7 of these fellas in the fighting rank, thats when they will be doing alot of damage
herds do get rankbonus... but 30 points per rank is that worth it? i just want em to blow up :p
i used them twice, in a unit of 10. Works nice if your not affraid of losing 10+ critters in one combat to say ummm frenzy marauder horsemen (20 nasty attacks), these guys are 60 points for 1 devastating combatround, and a (hopefully) big explosion. them being immune to psycho makes it quite reliable to make it intocombat even with low numbers.
5 might be a waste, they die of archery and wont make it past a proper combatround.
10-15 is still affordable and
20 is becoming expensive, its ok, just make sure you have something proper planned for em then!
I run blocks of five Squuig Herds (25 models) and these are great for eating through light to medium infantry. Many people run them only to explode but they are one of the best combat units available to the Orcs and Goblins. And they're sooo cheap...
*drools at how many you could fit in an army*
Ten or so Hoppers is best for me as I run these, two units of five Wolves, and two Chariots right down the centre and soften units for my Night Goblins. If you plan to hide them more, seven or eight is probably better.
Armies: (Chaos) Space Marines [1250pts], O&G [2250 pts], OK [1000pts]
Da face of Mork looks down on the Gobbers of da Bwoo Moon, da bestest Gobbos eva.