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Going up against my buddy's VC Monday. I must say, I'm a bit nervous about his ghosts and Banshees (the stuff that can only be harmed with magical attacks). Besides characters and the magic phase, I really don't know how to handle them. Any ideas? Thanks in advance..
how about winning combatresolution?
orcs with choppa and shield, or goblins with netters could do that
edit: this would only work against very small ethereal units
Last edited by Digger; September 18th, 2009 at 09:00.
Warchief Diggah o da Bloodmoon Squiggahs
I play both, but am still very green.
Skarsnik has a good bound spell, level 5, a magic missle one st6 hit and extra for each unit of orcs/gobbos within 12", which is hard enough. It'd take up two dispell each turn and therefore make casting others slightly easier.
Also I'm not sure but spiteful shield might work as it is based on their attack and as their attack is magical it should (could be very wrong on this point)
If I were him i'd use several small units of etheral instead of one large as keeping under US5 means he'd have no flank or rear for easier CR points. So if he keeps to min you'd only befacing 7 dice. Hitting him with a big enough N/G unit could beat him/tie him up for half the game. 35 NG with std and musician and nets is 152 pts. It would give you a guaranteed 5 points CR per round for atleast 3 rounds and if you flanked with the BS you could add a sixth CR point (obviously no flank bonus). He'd have to roll consistantly well to win.
His unit would cost 175 points and unless he did roll well each turn he could easily lose numbers quickly.
If he was running more than the three I'd probably want to put a big orc unit instead for the highter toughness, which would kill them quicker.
Either way it'll be tough but your 152 points could tie up his rare 175 for half the game and give you a head start on the rest of the field.
The Spiteful Shield would work so do try it
I won the first game and lost the second. The only reason I won the first was because he failed to realize the badness that is Grimgor. He made the mistake of letting me get him into combat with his army general. She didn't last long.
The second game I was torn to pieces. There is a little something that I learned about called "red fury". It's an ability that allows his characters to tear apart large blocks of low quality troops. That was a problem for me. It really did a number on my CR. The ghosts went away with the CR, they weren't a problem like I thought they were going to be. The banshees were a pain.
I think in the future I need to take more magic. We do have some pretty good offensive magic, and god knows the the dispel dice are a help. Seems like you can never have enough against VC. Or, perhaps something that can knock out his char. I do have a orc battleboss on a wyvern. I should paint that up....
My friend underestimated Grimgor and over two turns he tore a hole through his Daemon army, which was very funny.
Red fury is the business but shouldn;t be tearing up whole units by iteslf. It lets him make another attack for any unsaved wound, but only on the origional wound not the re-roll. IE Konrad has three attacks so the max kills he can make is 6. This is a very big dent in the unit but just thought i'd mention it incase your friend was rolling for unsaved wounds until the dice failed.
Red Fury/Dreadlance isn't enjoyable. Especially when the Vamp buffs himself with invocation. "Noooooo! ASF was the only thing my spearmen had going for them!". 8 Dead elves.
Here's a great build for an anti-Wraith/Flamer type hero.
Black Orc Bg Boss
Martog's Best Basha
I'm starting to love these kind of "charge out of unit" Heroes now stand and shoot is resolved against the unit, they're still a risk to separate from the block but one unexpected charge (It's trickier than it seems, putting yourself in a position to charge where you can't be charged when you have to account for the potential movement of the WAAAGH) can seriously mess up your opponent's plan. If it doesn't pay off-- meh. Risk is what makes OnG fun.
Yeah I won't deny that O&G don't seem to do well with Undead unless you KNOW you are going up against them. It seems traditional O&G lists don't work vs VC for sure, although they are usually effective vs the Tomb Kings.
cavalry is not really that effective since you are not going to be able to turn the flanks by any method save to out kill his army in CC.
Savage Orcs were usually quite effective vs the Undead, that was my notice.
well if ASF becomes a problem, just get a chariot to support charge. Basically though, if you kill the general you will win, so maybe some rock lobbas for good luck and a killer boss on wyvern, plus nibbla's itty ring and as many 'eadbutts you can manage. Maybe target some weaker casters first to gain magic dominance, so you can get more magic through his defence.
I think going after the characters is the key. Going to throw a few more low cost NG and orc shamans in for next game. And if I can get the wyvern painted in time, I will definitely toss that in.
Funny you should mention the rock lobber, it misfired one turn one of each of the two games I played.
Last edited by jpwalker; November 1st, 2009 at 17:11.