Entirely Night Goblin Army - Page 2 - Warhammer 40K Fantasy
 

Welcome to Librarium Online!

Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!

Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!


Register Now!

User Tag List

+ Reply to Thread
Page 2 of 3 FirstFirst 123 LastLast
Results 11 to 20 of 21
  1. #11
    Member
    Join Date
    Aug 2004
    Posts
    71
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Reputation
    2 (x1)

    Well so far so good, at the moment I actually have some units with NO fanatics as a distraction (I chased an 8 strong unit of Chaos Knights around in circles with just 20 regular Night Goblins)


  2. Remove Advertisements
    Librarium-Online.com
    Advertisements
     

  3. #12
    Senior Member Psipher19's Avatar
    Join Date
    Dec 2003
    Location
    Santa Rosa, CA
    Age
    22
    Posts
    819
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Reputation
    -1 (x0)

    Id at least give those units one fanatic.

    Also get more gobbos!
    "Democracy is two wolves and a sheep voting on what's for dinner"
    -Ben Franklin

    -Guns don't kill people, bullets do.-

    -Support your local game store! Don't buy online or from GW stores.-

  4. #13
    Senior Member
    Join Date
    Nov 2003
    Posts
    311
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Reputation
    1 (x1)

    To help you tactically get some snottlings to put infront of your NG.


    Why????? you say our fanatics will plow through our diminutive snotlings.

    But that is the point I say!!! because the Fanatics "move" through units without the extra movment affecting the total they move due to the dice roll

    (sorry if I confuse you, I can't explain things very well)

    Therefore, considering this a snotling base is about 2' wide/long and the average dice roll is 7, and the Fanatics are let out when the enemy is within 8'. Thus with average dice rolls our fanatics will just miss out. But because of the extra 2' gained from moving through the snotlings our average roll becomes a 9' thus our Fanatics hit the enemy and move through them behind their lines.

    Just some friendly advice.
    How victory may be produced for them out of the enemy's
    own tactics--that is what the multitude cannot comprehend.

    -Sun Tzu

    "Quantity has a Quality of it's own"

    -Josef Stalin

  5. #14
    Senior Member
    Join Date
    Sep 2004
    Posts
    796
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Reputation
    3 (x2)

    Redman thats actually quite brilliant. Not sure if its legal,but it sounds good to me. Also,120 models seems small for a gobbo army,unless your maxing out on the squigs/fanatics/war engines,which might not be so bad.

  6. #15
    Senior Member Colonel_Kraken's Avatar
    Join Date
    Feb 2004
    Location
    City among the seven mountains, Norway
    Age
    26
    Posts
    814
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Reputation
    2 (x2)

    It's prefectly legal, especially since the snotlings don't count as small, and therefore block line of sight.
    I kill two dwarves in the morning, I kill two dwarves at night. I kill two dwarves in the afternoon, and then I feel allright. I kill two dwarves in time of peace, and two in time of war. I kill two dwarves before I kill two dwarves, and then I kill two more.

    Goblin kroozade of revengyness: win:19 draw:10 loss:9

  7. #16
    Member
    Join Date
    Sep 2004
    Posts
    33
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Reputation
    1 (x1)

    You know, this thread has me wondering who would win in an all-crap battle: Bretonnian Men at Arms or Night gobbos? Both have bad leadership and bad weaponskills but are extremely cheap.

    I could see how a massive gobbo army like that would work though. Most inexperienced players think that gobbos are nothing but cannon fodder (well...they are) but really don't take into account the numbers and the fact that even if it does take 5's and 6's to wound the enemy that they'll eventually score those. They're going to win most combat resolutions for outnumbering the opponent. Really, all you have to worry about is panic from missile fire. If the opponent is smart he'd focus all missile fire on decimating just one unit per turn. 2 units of longbowmen or crossbowmen could cause widespread panic with some good rolling...But I really like the idea of a massive goblin army. Just avoid those elf and dwarf armies.

  8. #17
    LO Zealot
    Join Date
    Oct 2004
    Location
    Essex
    Age
    40
    Posts
    1,332
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    ReputationReputation
    41 (x3)

    An all night goblin army against dwarves would work a treat, the dwarf player would be so horribly outnumbered. Fanatics ignore the ridiculous armour save that dwarves have and night goblins hate dwarves so get to re roll misses in combat. I am going to give it a go I only have about 250 of them sitting around.
    Helper monkey, bring me beer and donuts

  9. #18
    Master of the Ravenwing Anacron's Avatar
    Join Date
    May 2003
    Location
    Wakefield, UK
    Age
    30
    Posts
    849
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    ReputationReputation
    39 (x2)

    I have a night gobbo army - It's rather fun. Fanatics and squigs everywhere... :lol:

    I've lost every battle so far, but one (against dwarves) was quite close. The thing to do (or at least, the thing I do) with night gobbos is to go all out on the fun stuff. And, to not take trolls, because they always go stupid, get charged and run off.

    I'm going to drop them, and get more Gobbos...
    All the old Specialist Games resources are currently being uploaded at the Tactical Command forums, and you can find them here: http://www.sg.tacticalwargames.net/fanatic/.

  10. #19
    Senior Member
    Join Date
    Sep 2004
    Posts
    796
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Reputation
    3 (x2)

    2 Giants,200 night goblins,10 lvls of magic,and 12-20 fanatics? Its not only possible,but bordering on cheesy. It will do well,but be prepared for a good portion of your army to run away every battle.

  11. #20
    LO Zealot Grimbog Elf Ater's Avatar
    Join Date
    Oct 2004
    Location
    Melbourne, Australia
    Age
    38
    Posts
    1,645
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    ReputationReputation
    31 (x4)

    In my night gobbo's only army, I have all goblin / squig units, snots and nothing taller than a night gobbo (except the snotling pump wagon - but surely that doesn't count :glare: ). At least 1 NG hero is included for a massive Ld 6 to laden him up with mad cap mushrooms.

    The ensuing complusory movement and panic checks are pure chaos! :blink: For both sides!
    The iron crowned is getting closer,
    Swings his hammer down on him,
    Like a thunderstorm he's crushing,
    Down the Noldor's proudest king.

    Under my foot, so hopeless it seems.
    You've troubled my day, now feel the pain.
    - Blind Guardian

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts