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So, I was looking at my options, and I'm wondering which is better in people's opinion: a Boar Chariot, or a pack of Squig Hoppers? Please support your explanation.
WFB: Dark Elves; Tomb Kings; and Orcs (oh my!)
40k: Tyranids (2nd ed)
Hoppers, I just don't get on with chariots very well. Plus hoppers are more manoeuvrable.
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I think this one might come down to personal taste. I for one is all for the random madness and therefore would go for hoppers any day. You never know how far they will jump (somewhere between 3 and 18 inches) and thet look awesome with those little gobbos just barely hangin on. And im a all gobbo kind of guy. Orcs are just to big and bulky for me. But chariots pack on hell of a punch, and you know you can travel the full 14 inches and thats not only if you get lucky (compared to the hoppers that is where the average is just a littel over 10 inches).
The chariot is probably the wiser choice, but where is the fun in that...
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the hoppers have a few advantages that are a very big bonus in a goblin horde, namely Immune to psych and the ability to see all directions.
ive had many occasions that my chariot could not make its charge because of fear.
actually its starting to become standard procedure...
personally i prefer wolf chariots. High speed, and i'm a Tolkien nerd. wolves+ goblins all the way!
Warchief Diggah o da Bloodmoon Squiggahs
Yeah its personal taste/main opponents. Definately against fear causes and big shooty lists, probably the hoppers. Against elves, boar chariots are good but are poor against fear causes if not near the general. Boar chariots don't take animosity so thats another thing to think about.
totally agree with choice and taste. i guess it also depends what else is in your army, both synergy and fluff wise. in a big long static line of night goblins and waaghtillery, hoppers are ideal. but as a support unit for a fighty list, chariots are a bit more reliable - if near the general, and tougher.
Both are good, but hoppers won't die to a single cannon or S7 bolt thrower hit. That said, chariots shrug off anything but warmachine fire, T5 is gold!
Movement wise, well the squigs know when the most inconvenient time to go 17", or 4" is. There is also animosity. Chariots are reliable, but can't march. The 360 movement and not having to see what you are charging is brilliant for the squigs though. I always park mine near terrain, preferably trees, and try to have them hop from side to side til someone comes close.
In combat, chariots impact hits are variable, but can be devestating. With Squig hoppers, IF they contact with most of the unit you know there is going to be a lot of WS4 S5 hurt going around.
I run both.
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Well, I've played my TK and Lizards against both and I find that squigs, both hoppers and herds, are more trouble than the chariots. I'd say both are worth investing in though.
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